using UnityEngine; namespace Nxr.Internal { [CreateAssetMenu(fileName = "SettingsAssetConfig", order = 1)] public class SettingsAssetConfig : ScriptableObject { [SerializeField] public SixDofMode mSixDofMode = SixDofMode.Head_3Dof_Ctrl_6Dof; [SerializeField] public SleepTimeoutMode mSleepTimeoutMode = SleepTimeoutMode.NEVER_SLEEP; [SerializeField] public HeadControl mHeadControl = HeadControl.GazeApplication; [SerializeField] public TextureQuality mTextureQuality = TextureQuality.Best; [SerializeField] public TextureMSAA mTextureMSAA = TextureMSAA.MSAA_2X; } }