// Copyright 2016 Nibiru. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; namespace NXR.Samples { [RequireComponent(typeof(TextMesh))] public class FPS : MonoBehaviour { private TextMesh textField; private float fps = 60; void Start() { textField = GetComponent(); } private int lastFPS = -1; void Update() { int fps = calculateFPS(); if (fps != lastFPS) { string text = " FPS: " + fps + " fps"; if (textField != null) { textField.text = text; } } } private int calculateFPS() { float interp = Time.deltaTime / (0.5f + Time.deltaTime); float currentFPS = 1.0f / Time.deltaTime; fps = Mathf.Lerp(fps, currentFPS, interp); return Mathf.RoundToInt(fps); } private void OnDestroy() { Debug.Log("FPS.OnDestroy"); } } }