/* VertexDirt plug-in for Unity Copyright 2014-2015, Zoltan Farago, All rights reserved. */ static class VDPass { var vertexSample : VertexSample = new VertexSample(); var sampleWidth : int = 64; var sampleHeight : int = 64; var samplingBias : float = 0.001; var samplingDistance : float = 100; var samplingAngle : float = 100; var edgeSmooth : boolean = false; var invertNormals : boolean = false; var edgeSmoothBias : float = 0.001; var skyMode : CameraClearFlags = CameraClearFlags.SolidColor; var disableOccluders : boolean = false; var skyColor : Color = Color.white; var globalOccluderColor : Color = Color.black; var indirectIntensity : float = 1.0; var indirectContrast : float = 1.0; var occluderShader : String = VDSHADER.AMBIENTOCCLUSION; var skyCube : Material; }