using UnityEngine; using UnityEngine.UI; namespace SC { public class SCInputField : MonoBehaviour{ public SCKeyboard keyboard; public Text placeholderCompontent; public Text textCompontent; private string _text; public string text{ set{ _text = value; textCompontent.text = _text; placeholderCompontent.enabled = _text == string.Empty; } get{ return _text; } } void Start() { text = string.Empty; } public void onClick() { keyboard.show (this, _text); } } }