using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ximmerse.XR { /// /// Track result descriptor. /// public struct TrackingResult { /// /// id /// public int id; /// /// size of tracked marker. /// public float size; /// /// true for controller, cube, false for single card. /// public bool isGroup; /// /// tracked or not tracked. /// public bool tracked; /// /// Pose at world space /// public Pose worldPose; /// /// Tracked distance, valid when tracked is true. /// public float trackedDistance; /// /// Tracked confidence, range [0..1] /// public float trackedConfidence; } }