using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ximmerse.XR
{
///
/// Track result descriptor.
///
public struct TrackingResult
{
///
/// id
///
public int id;
///
/// size of tracked marker.
///
public float size;
///
/// true for controller, cube, false for single card.
///
public bool isGroup;
///
/// tracked or not tracked.
///
public bool tracked;
///
/// Pose at world space
///
public Pose worldPose;
///
/// Tracked distance, valid when tracked is true.
///
public float trackedDistance;
///
/// Tracked confidence, range [0..1]
///
public float trackedConfidence;
}
}