using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using DG.Tweening;
using System;
namespace SC
{
public class MaterialEffect : PointEffectBase {
///
/// 初始是否显示Mesh
///
private bool InitMeshRenderState;
private MeshRenderer _meshRenderer;
protected MeshRenderer meshRenderer {
get {
if(_meshRenderer == null) {
try {
_meshRenderer = GetComponent();
} catch(Exception e) {
Debug.Log(e);
}
}
return _meshRenderer;
}
}
public Material normalMaterial;
public Material enterMaterial;
public Material clickMaterial;
protected override void Awake() {
base.Awake();
if(meshRenderer) {
InitMeshRenderState = meshRenderer.enabled;
}
}
protected override void OnEnable() {
base.OnEnable();
if(meshRenderer) {
meshRenderer.enabled = InitMeshRenderState;
if(normalMaterial) {
meshRenderer.material = normalMaterial;
}
}
}
public override void OnPointerEnter(PointerEventData eventData) {
base.OnPointerEnter(eventData);
if(!InitMeshRenderState && meshRenderer) {
meshRenderer.enabled = true;
}
if (meshRenderer && enterMaterial) {
meshRenderer.material = enterMaterial;
}
}
public override void OnPointerClick(PointerEventData eventData) {
base.OnPointerClick(eventData);
if (meshRenderer && clickMaterial) {
meshRenderer.material = clickMaterial;
}
}
public override void OnPointerExit(PointerEventData eventData) {
base.OnPointerExit(eventData);
if(!InitMeshRenderState && meshRenderer) {
meshRenderer.enabled = false;
}
if (meshRenderer && normalMaterial) {
meshRenderer.material = normalMaterial;
}
}
public override void ClickFinish() {
base.ClickFinish();
if(meshRenderer && enterMaterial) {
meshRenderer.material = enterMaterial;
}
}
}
}