using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class API_SVR { public enum TrackMode { Mode_3Dof, Mode_6Dof, } ///API-No.1 /// /// 设置眼镜进入模式,运行过程中可修改 /// public static void SetTrackMode(TrackMode mode) { if(SvrManager.Instance != null) { SvrManager.Instance.settings.trackPosition = (mode == TrackMode.Mode_6Dof ? true : false); } } ///API-No.2 /// /// Svr系统是否在运行 /// /// true表示在运行,false表示未运行(Pause时为false) public static bool IsSvrRunning() { if(SvrManager.Instance != null) { return SvrManager.Instance.status.running; } return false; } ///API-No.3 /// /// Svr系统是否初始化完成 /// /// public static bool IsSvrInitialized() { if(SvrManager.Instance != null) { return SvrManager.Instance.status.initialized; } return false; } ///API-No.4 /// /// 设置Svr初始化完成时的回调 /// /// public static void AddInitializedCallBack(Action action) { SvrManager.Instance.SvrInitializedCallBack += action; } ///API-No.5 public static void RemoveInitializedCallBack(Action action) { SvrManager.Instance.SvrInitializedCallBack -= action; } ///API-No.6 /// /// 设置渲染帧率,可动态设置 /// /// 默认-1表示系统默认帧率,设置范围0-200 public static void SetRenderFrame(int frameRate = -1) { if(SvrManager.Instance != null) { if(frameRate == -1) { SvrManager.Instance.plugin.SetVSyncCount((int)(SvrManager.Instance.settings.vSyncCount = SvrManager.SvrSettings.eVSyncCount.k1)); QualitySettings.vSyncCount = (int)(SvrManager.Instance.settings.vSyncCount = SvrManager.SvrSettings.eVSyncCount.k1);//Vsync } else { SvrManager.Instance.plugin.SetVSyncCount((int)(SvrManager.Instance.settings.vSyncCount = SvrManager.SvrSettings.eVSyncCount.k0)); QualitySettings.vSyncCount = (int)(SvrManager.Instance.settings.vSyncCount = SvrManager.SvrSettings.eVSyncCount.k0);//Don't sync Application.targetFrameRate = (frameRate >= 0 && frameRate < 200) ? frameRate : 75; } } } ///API-No.7 /// /// 获取左右眼摄像头 /// /// List[0]左眼 List[1]右眼,空表示系统未启动完成 public static List GetEyeCameras() { List cameraList = new List(2); if(SvrManager.Instance != null && SvrManager.Instance.status.running == true) { cameraList.Add(SvrManager.Instance.leftCamera); cameraList.Add(SvrManager.Instance.rightCamera); } return cameraList; } ///API-No.8 /// /// 获取左右眼渲染的画面,为获取当前帧的渲染结果,当前帧结束时调用 /// /// List[0]左眼 List[1]右眼,空表示系统未启动完成 public static List GetRenderTexure() { List cameraList = GetEyeCameras(); List RTList = new List(2); foreach(var item in cameraList) { RTList.Add(item.targetTexture); } return RTList; } ///API-No.9 /// /// 获取头部物体,如果想获取头部的旋转移动等数据,在LateUpdate方法里调用 /// /// 空表示系统未启动完成 public static Transform GetHead() { if(SvrManager.Instance != null && SvrManager.Instance.status.running == true) { return SvrManager.Instance.head; } return null; } ///API-No.10 /// /// 设置瞳距,Awake时调用,Start后调用无效 /// /// 瞳距的偏移量,单位米 public static void SetPD(float offset = 0) { if(SvrManager.Instance != null) { SvrManager.Instance.leftCameraOffsetPostion += offset / 2 * Vector3.left; SvrManager.Instance.rightCameraOffsetPostion += offset / 2 * Vector3.right; } } ///API-No.11 /// /// 重定位,若无效果,表示系统初始化未完成,且只有在眼镜上有效 /// public static void RecenterTracking() { if(SvrManager.Instance != null) { SvrManager.Instance.RecenterTracking(); } } }