//========================================================== // // Copyright (c) Guangzhou Shixiang Technology Co.,Ltd. // All rights reserved. // //========================================================== // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "GxrSdk/QuitDialog/Image" { Properties { [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 _MaskLayer("Culling Mask",2D) = "white"{}//混合的图片,设置为白色的图片,任何颜色与白色混合,其颜色不变 _radius("radius",float) = 2 } SubShader { Tags { "RenderType" = "Transparent" "Queue" = "Transparent" "IgnoreProjector" = "True" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Cull Off //关闭背面剔除 Lighting Off //关闭灯光 Opaque //ZWrite Off //关闭Z缓冲 ZTest Always Blend SrcAlpha OneMinusSrcAlpha //混合源系数one(1) 目标系数OneMinusSrcAlpha(1-one=0) Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile _ PIXELSNAP_ON //告诉Unity编译不同版本的Shader,这里和后面vert中的PIXELSNAP_ON对应 #pragma shader_feature ETC1_EXTERNAL_ALPHA #include "UnityCG.cginc" struct appdata_t //vert输入 { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f //vert输出数据结构 { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; fixed4 _Color; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color * _Color; #ifdef PIXELSNAP_ON OUT.vertex = UnityPixelSnap(OUT.vertex); #endif return OUT; } sampler2D _MainTex; sampler2D _AlphaTex; sampler2D _MaskLayer; float _radius; fixed4 SampleSpriteTexture(float2 uv) { fixed4 color = tex2D(_MainTex, uv); //#if ETC1_EXTERNAL_ALPHA //etc1没有透明通道,从另一图中取a值 // // get the color from an external texture (usecase: Alpha support for ETC1 on android) // //color.a = tex2D(_AlphaTex, uv).r; //#endif //ETC1_EXTERNAL_ALPHA return color; } fixed4 frag(v2f IN) : SV_Target { fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; //c.rgb *= 1; return c; } ENDCG } } }