//==========================================================
//
// Copyright (c) Guangzhou Shixiang Technology Co.,Ltd.
// All rights reserved.
//
//==========================================================
using System;
using GxrSdk;
using UnityEngine;
public class TouchHandle : GxrDraggableTouchBehavior
{
///
/// 在这里根据触摸位置来更新transform.position位置信息
///
/// 范围[-1,1]
/// 范围[-1,1]
protected override void UpdateTransform(Vector2 currentTouchPosition, Vector2 lastTouchPosition)
{
var deltaPosition = currentTouchPosition - lastTouchPosition;
var factorX = deltaPosition.x < 0 ? -1 : 1;
var factorY = deltaPosition.y < 0 ? -1 : 1;
var dx = Math.Abs(deltaPosition.x);
var dy = Math.Abs(deltaPosition.y);
if (dx >= dy)
{
// 左右滑动缩放
}
else
{
// 前后滑动远近
IGxrPointer pointer = GxrPointerManager.Instance.MainPointer;
var direct = pointer.Rotation * Vector3.forward;
var targetPosition = transform.position + factorY * 0.4f * direct;
transform.position = targetPosition;
}
}
}