using UnityEngine; namespace Ximmerse.XR.Tag { /// /// The state after losing the Tag /// public enum LostState { Stay, FollowHead, } /// /// Tag tracking function /// [AddComponentMenu("Ximmerse XR/Tag Tracking")] public class TagTracking : XRTracking { [Header("--- Marker Setting ---")] [SerializeField] private int trackID = 65; [SerializeField] LostState trackingIsLost = LostState.Stay; [Header("--- Debug Setting ---")] [SerializeField] private bool m_debugView = false; [SerializeField] private float m_size = 0.17f; #region Property /// /// Id /// public int TrackId { get => trackID; set => trackID = value; } /// /// Whether to enable debug mode /// public bool DebugView { get => m_debugView; set => m_debugView = value; } /// /// Axis dimensions in debug mode /// public float Size { get => m_size; set => m_size = value; } /// /// tracking state /// public bool isTracking { get => IsTracking(); } /// /// Stay or FollowHead when lost tracking. /// public LostState TrackingIsLost { get => trackingIsLost; set => trackingIsLost = value; } #endregion } }