using UnityEngine; public class DeviceParam { public struct Vector4Int { [SerializeField] public int x, y, z, w; public Vector4Int(int x, int y, int z, int w) { this.x = x; this.y = y; this.z = z; this.w = w; } } /// /// The index to retrieve the raw positional float[] array from VPU. /// [1,0,2] : for vertical VPU. /// [0,1,2] : for horizontal VPU. /// public static Vector3Int RawPositionIndex = new Vector3Int(1, 0, 2); public static Vector4Int RawRotationIndex = new Vector4Int(0, 1, 2, 3); public static Vector3 MarkerPosePreTiltEuler = new Vector3(-180, 0, 90); }