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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.VehiclesModule</name>
- </assembly>
- <member name="A:UnityEngine.VehiclesModule">
- <summary>
- <para>The Vehicles module implements vehicle physics simulation through the WheelCollider component.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.WheelCollider">
- <summary>
- <para>A special collider for vehicle wheels.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.brakeTorque">
- <summary>
- <para>Brake torque expressed in Newton metres.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.center">
- <summary>
- <para>The center of the wheel, measured in the object's local space.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.forceAppPointDistance">
- <summary>
- <para>Application point of the suspension and tire forces measured from the base of the resting wheel.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.forwardFriction">
- <summary>
- <para>Properties of tire friction in the direction the wheel is pointing in.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.isGrounded">
- <summary>
- <para>Indicates whether the wheel currently collides with something (Read Only).</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.mass">
- <summary>
- <para>The mass of the wheel, expressed in kilograms. Must be larger than zero. Typical values would be in range (20,80).</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.motorTorque">
- <summary>
- <para>Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.radius">
- <summary>
- <para>The radius of the wheel, measured in local space.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.rpm">
- <summary>
- <para>Current wheel axle rotation speed, in rotations per minute (Read Only).</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.sidewaysFriction">
- <summary>
- <para>Properties of tire friction in the sideways direction.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.sprungMass">
- <summary>
- <para>The mass supported by this WheelCollider.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.steerAngle">
- <summary>
- <para>Steering angle in degrees, always around the local y-axis.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.suspensionDistance">
- <summary>
- <para>Maximum extension distance of wheel suspension, measured in local space.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.suspensionExpansionLimited">
- <summary>
- <para>Limits the expansion velocity of the Wheel Collider's suspension. If you set this property on a Rigidbody that has several Wheel Colliders, such as a vehicle, then it affects all other Wheel Colliders on the Rigidbody.</para>
- </summary>
- <param name="active">Turns on/off the property</param>
- </member>
- <member name="P:UnityEngine.WheelCollider.suspensionSpring">
- <summary>
- <para>The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelCollider.wheelDampingRate">
- <summary>
- <para>The damping rate of the wheel. Must be larger than zero.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.WheelCollider.ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32)">
- <summary>
- <para>Configure vehicle sub-stepping parameters.</para>
- </summary>
- <param name="speedThreshold">The speed threshold of the sub-stepping algorithm.</param>
- <param name="stepsBelowThreshold">Amount of simulation sub-steps when vehicle's speed is below speedThreshold.</param>
- <param name="stepsAboveThreshold">Amount of simulation sub-steps when vehicle's speed is above speedThreshold.</param>
- </member>
- <member name="M:UnityEngine.WheelCollider.GetGroundHit(UnityEngine.WheelHit&)">
- <summary>
- <para>Gets ground collision data for the wheel.</para>
- </summary>
- <param name="hit"></param>
- </member>
- <member name="M:UnityEngine.WheelCollider.GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)">
- <summary>
- <para>Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle (angles in degrees).</para>
- </summary>
- <param name="pos">Position of the wheel in world space.</param>
- <param name="quat">Rotation of the wheel in world space.</param>
- </member>
- <member name="M:UnityEngine.WheelCollider.ResetSprungMasses">
- <summary>
- <para>Reset the sprung masses of the vehicle.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.WheelHit">
- <summary>
- <para>Contact information for the wheel, reported by WheelCollider.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.collider">
- <summary>
- <para>The other Collider the wheel is hitting.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.force">
- <summary>
- <para>The magnitude of the force being applied for the contact.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.forwardDir">
- <summary>
- <para>The direction the wheel is pointing in.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.forwardSlip">
- <summary>
- <para>Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.normal">
- <summary>
- <para>The normal at the point of contact.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.point">
- <summary>
- <para>The point of contact between the wheel and the ground.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.sidewaysDir">
- <summary>
- <para>The sideways direction of the wheel.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WheelHit.sidewaysSlip">
- <summary>
- <para>Tire slip in the sideways direction.</para>
- </summary>
- </member>
- </members>
- </doc>
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