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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.UnityWebRequestTextureModule</name>
- </assembly>
- <member name="T:UnityEngine.Networking.DownloadHandlerTexture">
- <summary>
- <para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
- <summary>
- <para>Returns the downloaded Texture, or null. (Read Only)</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
- <summary>
- <para>Default constructor.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
- <summary>
- <para>Constructor, allows TextureImporter.isReadable property to be set.</para>
- </summary>
- <param name="readable">Value to set for TextureImporter.isReadable.</param>
- </member>
- <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
- <summary>
- <para>Returns the downloaded Texture, or null.</para>
- </summary>
- <param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
- <returns>
- <para>The same as DownloadHandlerTexture.texture</para>
- </returns>
- </member>
- <member name="T:UnityEngine.Networking.UnityWebRequestTexture">
- <summary>
- <para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
- <summary>
- <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
- </summary>
- <param name="uri">The URI of the image to download.</param>
- <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
- <returns>
- <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
- <summary>
- <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
- </summary>
- <param name="uri">The URI of the image to download.</param>
- <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
- <returns>
- <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
- </returns>
- </member>
- <member name="A:UnityEngine.UnityWebRequestTextureModule">
- <summary>
- <para>The UnityWebRequestTexture module provides the DownloadHandlerTexture class to use UnityWebRequest to download Textures.</para>
- </summary>
- </member>
- </members>
- </doc>
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