UnityEngine.UnityWebRequestTextureModule.xml 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.UnityWebRequestTextureModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.Networking.DownloadHandlerTexture">
  8. <summary>
  9. <para>A DownloadHandler subclass specialized for downloading images for use as Texture objects.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.Networking.DownloadHandlerTexture.texture">
  13. <summary>
  14. <para>Returns the downloaded Texture, or null. (Read Only)</para>
  15. </summary>
  16. </member>
  17. <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor">
  18. <summary>
  19. <para>Default constructor.</para>
  20. </summary>
  21. </member>
  22. <member name="M:UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean)">
  23. <summary>
  24. <para>Constructor, allows TextureImporter.isReadable property to be set.</para>
  25. </summary>
  26. <param name="readable">Value to set for TextureImporter.isReadable.</param>
  27. </member>
  28. <member name="M:UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest)">
  29. <summary>
  30. <para>Returns the downloaded Texture, or null.</para>
  31. </summary>
  32. <param name="www">A finished UnityWebRequest object with DownloadHandlerTexture attached.</param>
  33. <returns>
  34. <para>The same as DownloadHandlerTexture.texture</para>
  35. </returns>
  36. </member>
  37. <member name="T:UnityEngine.Networking.UnityWebRequestTexture">
  38. <summary>
  39. <para>Helpers for downloading image files into Textures using UnityWebRequest.</para>
  40. </summary>
  41. </member>
  42. <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String)">
  43. <summary>
  44. <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
  45. </summary>
  46. <param name="uri">The URI of the image to download.</param>
  47. <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
  48. <returns>
  49. <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
  50. </returns>
  51. </member>
  52. <member name="M:UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean)">
  53. <summary>
  54. <para>Create a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para>
  55. </summary>
  56. <param name="uri">The URI of the image to download.</param>
  57. <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param>
  58. <returns>
  59. <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para>
  60. </returns>
  61. </member>
  62. <member name="A:UnityEngine.UnityWebRequestTextureModule">
  63. <summary>
  64. <para>The UnityWebRequestTexture module provides the DownloadHandlerTexture class to use UnityWebRequest to download Textures.</para>
  65. </summary>
  66. </member>
  67. </members>
  68. </doc>