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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.SpriteMaskModule</name>
- </assembly>
- <member name="T:UnityEngine.SpriteMask">
- <summary>
- <para>A component for masking Sprites and Particles.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.alphaCutoff">
- <summary>
- <para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.backSortingLayerID">
- <summary>
- <para>Unique ID of the sorting layer defining the end of the custom range.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.backSortingOrder">
- <summary>
- <para>Order within the back sorting layer defining the end of the custom range.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
- <summary>
- <para>Unique ID of the sorting layer defining the start of the custom range.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.frontSortingOrder">
- <summary>
- <para>Order within the front sorting layer defining the start of the custom range.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
- <summary>
- <para>Mask sprites from front to back sorting values only.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.sprite">
- <summary>
- <para>The Sprite used to define the mask.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.SpriteMask.spriteSortPoint">
- <summary>
- <para>Determines the position of the Sprite used for sorting the SpriteMask.</para>
- </summary>
- </member>
- </members>
- </doc>
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