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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.ScreenCaptureModule</name>
- </assembly>
- <member name="T:UnityEngine.ScreenCapture">
- <summary>
- <para>Provides methods to take screenshots.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
- <summary>
- <para>Captures a screenshot and saves it as a .png file to a specified path.</para>
- </summary>
- <param name="filename">The path to save the screenshot file to.</param>
- <param name="superSize">The factor to increase resolution with.</param>
- <param name="stereoCaptureMode">The eye texture to capture when stereo rendering is enabled.</param>
- </member>
- <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
- <summary>
- <para>Captures a screenshot and saves it as a .png file to a specified path.</para>
- </summary>
- <param name="filename">The path to save the screenshot file to.</param>
- <param name="superSize">The factor to increase resolution with.</param>
- <param name="stereoCaptureMode">The eye texture to capture when stereo rendering is enabled.</param>
- </member>
- <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
- <summary>
- <para>Captures a screenshot of the game view into a Texture2D object.</para>
- </summary>
- <param name="superSize">Factor by which to increase resolution.</param>
- <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
- </member>
- <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
- <summary>
- <para>Captures a screenshot of the game view into a Texture2D object.</para>
- </summary>
- <param name="superSize">Factor by which to increase resolution.</param>
- <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
- </member>
- <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture)">
- <summary>
- <para>Captures a screenshot of the game view into a RenderTexture object.</para>
- </summary>
- <param name="renderTexture">RenderTexture that will get filled with the screen content.</param>
- </member>
- <member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode">
- <summary>
- <para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes">
- <summary>
- <para>Both the left and right eyes are captured and composited into one image.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye">
- <summary>
- <para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye">
- <summary>
- <para>The Right Eye is captured.</para>
- </summary>
- </member>
- <member name="A:UnityEngine.ScreenCaptureModule">
- <summary>
- <para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para>
- </summary>
- </member>
- </members>
- </doc>
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