UnityEngine.ScreenCaptureModule.xml 3.6 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.ScreenCaptureModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.ScreenCapture">
  8. <summary>
  9. <para>Provides methods to take screenshots.</para>
  10. </summary>
  11. </member>
  12. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
  13. <summary>
  14. <para>Captures a screenshot and saves it as a .png file to a specified path.</para>
  15. </summary>
  16. <param name="filename">The path to save the screenshot file to.</param>
  17. <param name="superSize">The factor to increase resolution with.</param>
  18. <param name="stereoCaptureMode">The eye texture to capture when stereo rendering is enabled.</param>
  19. </member>
  20. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
  21. <summary>
  22. <para>Captures a screenshot and saves it as a .png file to a specified path.</para>
  23. </summary>
  24. <param name="filename">The path to save the screenshot file to.</param>
  25. <param name="superSize">The factor to increase resolution with.</param>
  26. <param name="stereoCaptureMode">The eye texture to capture when stereo rendering is enabled.</param>
  27. </member>
  28. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
  29. <summary>
  30. <para>Captures a screenshot of the game view into a Texture2D object.</para>
  31. </summary>
  32. <param name="superSize">Factor by which to increase resolution.</param>
  33. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  34. </member>
  35. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
  36. <summary>
  37. <para>Captures a screenshot of the game view into a Texture2D object.</para>
  38. </summary>
  39. <param name="superSize">Factor by which to increase resolution.</param>
  40. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  41. </member>
  42. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture)">
  43. <summary>
  44. <para>Captures a screenshot of the game view into a RenderTexture object.</para>
  45. </summary>
  46. <param name="renderTexture">RenderTexture that will get filled with the screen content.</param>
  47. </member>
  48. <member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode">
  49. <summary>
  50. <para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para>
  51. </summary>
  52. </member>
  53. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes">
  54. <summary>
  55. <para>Both the left and right eyes are captured and composited into one image.</para>
  56. </summary>
  57. </member>
  58. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye">
  59. <summary>
  60. <para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para>
  61. </summary>
  62. </member>
  63. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye">
  64. <summary>
  65. <para>The Right Eye is captured.</para>
  66. </summary>
  67. </member>
  68. <member name="A:UnityEngine.ScreenCaptureModule">
  69. <summary>
  70. <para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para>
  71. </summary>
  72. </member>
  73. </members>
  74. </doc>