UnityEngine.LocalizationModule.xml 1.7 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.LocalizationModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.LocalizationAsset">
  8. <summary>
  9. <para>An asset to represent a table of localized strings for one specific locale.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.LocalizationAsset.isEditorAsset">
  13. <summary>
  14. <para>Is this asset used to localize UI components of the Unity Editor</para>
  15. </summary>
  16. </member>
  17. <member name="P:UnityEngine.LocalizationAsset.localeIsoCode">
  18. <summary>
  19. <para>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja</para>
  20. </summary>
  21. </member>
  22. <member name="M:UnityEngine.LocalizationAsset.#ctor">
  23. <summary>
  24. <para>Creates a new empty LocalizationAsset object.</para>
  25. </summary>
  26. </member>
  27. <member name="M:UnityEngine.LocalizationAsset.GetLocalizedString(System.String)">
  28. <summary>
  29. <para>Get the localized string for the specified key.</para>
  30. </summary>
  31. <param name="original">Original string acting as key.</param>
  32. <returns>
  33. <para>Localized string matching the original in the LocalizationAsset locale</para>
  34. </returns>
  35. </member>
  36. <member name="M:UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String)">
  37. <summary>
  38. <para>Set the localized string for the specified key</para>
  39. </summary>
  40. <param name="original">Original string acting as key.</param>
  41. <param name="localized">Localized string matching the original in the LocalizationAsset locale</param>
  42. </member>
  43. </members>
  44. </doc>