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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.LocalizationModule</name>
- </assembly>
- <member name="T:UnityEngine.LocalizationAsset">
- <summary>
- <para>An asset to represent a table of localized strings for one specific locale.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.LocalizationAsset.isEditorAsset">
- <summary>
- <para>Is this asset used to localize UI components of the Unity Editor</para>
- </summary>
- </member>
- <member name="P:UnityEngine.LocalizationAsset.localeIsoCode">
- <summary>
- <para>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja</para>
- </summary>
- </member>
- <member name="M:UnityEngine.LocalizationAsset.#ctor">
- <summary>
- <para>Creates a new empty LocalizationAsset object.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.LocalizationAsset.GetLocalizedString(System.String)">
- <summary>
- <para>Get the localized string for the specified key.</para>
- </summary>
- <param name="original">Original string acting as key.</param>
- <returns>
- <para>Localized string matching the original in the LocalizationAsset locale</para>
- </returns>
- </member>
- <member name="M:UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String)">
- <summary>
- <para>Set the localized string for the specified key</para>
- </summary>
- <param name="original">Original string acting as key.</param>
- <param name="localized">Localized string matching the original in the LocalizationAsset locale</param>
- </member>
- </members>
- </doc>
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