UnityEngine.JSONSerializeModule.xml 2.7 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.JSONSerializeModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.JsonUtility">
  8. <summary>
  9. <para>Utility functions for working with JSON data.</para>
  10. </summary>
  11. </member>
  12. <member name="M:UnityEngine.JsonUtility.FromJson(System.String)">
  13. <summary>
  14. <para>Create an object from its JSON representation.</para>
  15. </summary>
  16. <param name="json">The JSON representation of the object.</param>
  17. <returns>
  18. <para>An instance of the object.</para>
  19. </returns>
  20. </member>
  21. <member name="M:UnityEngine.JsonUtility.FromJson(System.String,System.Type)">
  22. <summary>
  23. <para>Create an object from its JSON representation.</para>
  24. </summary>
  25. <param name="json">The JSON representation of the object.</param>
  26. <param name="type">The type of object represented by the Json.</param>
  27. <returns>
  28. <para>An instance of the object.</para>
  29. </returns>
  30. </member>
  31. <member name="M:UnityEngine.JsonUtility.FromJsonOverwrite(System.String,System.Object)">
  32. <summary>
  33. <para>Overwrite data in an object by reading from its JSON representation.</para>
  34. </summary>
  35. <param name="json">The JSON representation of the object.</param>
  36. <param name="objectToOverwrite">The object that should be overwritten.</param>
  37. </member>
  38. <member name="M:UnityEngine.JsonUtility.ToJson(System.Object)">
  39. <summary>
  40. <para>Generate a JSON representation of the public fields of an object.</para>
  41. </summary>
  42. <param name="obj">The object to convert to JSON form.</param>
  43. <param name="prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
  44. <returns>
  45. <para>The object's data in JSON format.</para>
  46. </returns>
  47. </member>
  48. <member name="M:UnityEngine.JsonUtility.ToJson(System.Object,System.Boolean)">
  49. <summary>
  50. <para>Generate a JSON representation of the public fields of an object.</para>
  51. </summary>
  52. <param name="obj">The object to convert to JSON form.</param>
  53. <param name="prettyPrint">If true, format the output for readability. If false, format the output for minimum size. Default is false.</param>
  54. <returns>
  55. <para>The object's data in JSON format.</para>
  56. </returns>
  57. </member>
  58. <member name="A:UnityEngine.JSONSerializeModule">
  59. <summary>
  60. <para>The JSONSerialize module provides the JsonUtility class which lets you serialize Unity Objects to JSON format.</para>
  61. </summary>
  62. </member>
  63. </members>
  64. </doc>