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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEditor.DeviceSimulatorModule</name>
- </assembly>
- <member name="T:UnityEditor.DeviceSimulation.DeviceSimulator">
- <summary>
- <para>Class for interacting with a Device Simulator window from a script.</para>
- </summary>
- </member>
- <member name="?:UnityEditor.DeviceSimulation.DeviceSimulator.touchScreenInput(System.Action`1<UnityEditor.DeviceSimulation.TouchEvent>)">
- <summary>
- <para>Event invoked when the screen of the simulated device is clicked.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="T:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin">
- <summary>
- <para>Extend this class to create a Device Simulator plug-in.</para>
- </summary>
- </member>
- <member name="P:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.deviceSimulator">
- <summary>
- <para>Device Simulator in which this plug-in is instantiated.</para>
- </summary>
- </member>
- <member name="P:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.title">
- <summary>
- <para>Title for the plug-in UI.</para>
- </summary>
- </member>
- <member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreate">
- <summary>
- <para>Called when Unity creates the Device Simulator window.</para>
- </summary>
- </member>
- <member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnCreateUI">
- <summary>
- <para>The VisualElement that this method returns is embedded in the Device Simulator window. If the method returns null, plug-in UI is not embedded.</para>
- </summary>
- </member>
- <member name="M:UnityEditor.DeviceSimulation.DeviceSimulatorPlugin.OnDestroy">
- <summary>
- <para>Called when Device Simulator window is destroyed.</para>
- </summary>
- </member>
- <member name="T:UnityEditor.DeviceSimulation.TouchEvent">
- <summary>
- <para>Representation of a single touch event coming from a Device Simulator. Subscribe to DeviceSimulator.touchScreenInput to receive these events.</para>
- </summary>
- </member>
- <member name="P:UnityEditor.DeviceSimulation.TouchEvent.phase">
- <summary>
- <para>Phase of the touch event.</para>
- </summary>
- </member>
- <member name="P:UnityEditor.DeviceSimulation.TouchEvent.position">
- <summary>
- <para>On-screen position of the touch event. The zero point is at the bottom-left corner of the screen in pixel coordinates.</para>
- </summary>
- </member>
- <member name="P:UnityEditor.DeviceSimulation.TouchEvent.touchId">
- <summary>
- <para>The unique identifier for the touch. Unity reuses identifiers after the touch ends.</para>
- </summary>
- </member>
- <member name="T:UnityEditor.DeviceSimulation.TouchPhase">
- <summary>
- <para>Indicates where in its lifecycle a given touch is.</para>
- </summary>
- </member>
- <member name="F:UnityEditor.DeviceSimulation.TouchPhase.Began">
- <summary>
- <para>A touch has begun. Only the first touch event in any given touch will have this phase.</para>
- </summary>
- </member>
- <member name="F:UnityEditor.DeviceSimulation.TouchPhase.Canceled">
- <summary>
- <para>A touch has ended in a way other than through user interaction.</para>
- </summary>
- </member>
- <member name="F:UnityEditor.DeviceSimulation.TouchPhase.Ended">
- <summary>
- <para>A touch has ended. Only the last touch event in a given touch will have this phase.</para>
- </summary>
- </member>
- <member name="F:UnityEditor.DeviceSimulation.TouchPhase.Moved">
- <summary>
- <para>A touch has changed position.</para>
- </summary>
- </member>
- <member name="F:UnityEditor.DeviceSimulation.TouchPhase.Stationary">
- <summary>
- <para>A touch has not moved.</para>
- </summary>
- </member>
- </members>
- </doc>
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