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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.VirtualTexturingModule</name>
- </assembly>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.FilterMode">
- <summary>
- <para>Filtering modes available in the virtual texturing system.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Rendering.VirtualTexturing.FilterMode.Bilinear">
- <summary>
- <para>Bilinear filtering.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Rendering.VirtualTexturing.FilterMode.Trilinear">
- <summary>
- <para>Trilinear filtering.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting">
- <summary>
- <para>Settings for a virtual texturing GPU cache.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting.format">
- <summary>
- <para>Format of the cache these settings are applied to.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting.sizeInMegaBytes">
- <summary>
- <para>Size in MegaBytes of the cache created with these settings.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.Procedural">
- <summary>
- <para>Static class representing the Procedural Virtual Texturing system. Unity does not currently support this system.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.Resolver">
- <summary>
- <para>Class responsable for virtual texturing feedback analysis.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Resolver.#ctor">
- <summary>
- <para>Create a new VirtualTextureResolver object.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Rendering.VirtualTexturing.Resolver.CurrentHeight">
- <summary>
- <para>>Height of the texture that the internal buffers can hold.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Rendering.VirtualTexturing.Resolver.CurrentWidth">
- <summary>
- <para>Width of the texture that the internal buffers can hold.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Resolver.Dispose">
- <summary>
- <para>Disposes this object.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Resolver.Process(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
- <summary>
- <para>Process the passed in feedback texture.</para>
- </summary>
- <param name="cmd">The commandbuffer used to schedule processing.</param>
- <param name="rt">Texture containing the feedback data.</param>
- <param name="x">X position of the subrect that is processed.</param>
- <param name="width">Width of the subrect that is processed.</param>
- <param name="y">Y position of the subrect that is processed.</param>
- <param name="height">Height of the subrect that is processed.</param>
- <param name="mip">Miplevel of the texture to process.</param>
- <param name="slice">Arrayslice of the texture to process.</param>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Resolver.Process(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier)">
- <summary>
- <para>Process the passed in feedback texture.</para>
- </summary>
- <param name="cmd">The commandbuffer used to schedule processing.</param>
- <param name="rt">Texture containing the feedback data.</param>
- <param name="x">X position of the subrect that is processed.</param>
- <param name="width">Width of the subrect that is processed.</param>
- <param name="y">Y position of the subrect that is processed.</param>
- <param name="height">Height of the subrect that is processed.</param>
- <param name="mip">Miplevel of the texture to process.</param>
- <param name="slice">Arrayslice of the texture to process.</param>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Resolver.UpdateSize(System.Int32,System.Int32)">
- <summary>
- <para>Update the internal buffers.</para>
- </summary>
- <param name="width">Width of the texture passed in during Process.</param>
- <param name="height">Height of the texture passed in during Process.</param>
- </member>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.Streaming">
- <summary>
- <para>Static class representing the Streaming Virtual Texturing system.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.GetCPUCacheSize">
- <summary>
- <para>Gets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.GetGPUCacheSettings">
- <summary>
- <para>Gets the GPU cache settings used by Streaming Virtual Texturing.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.GetTextureStackSize(UnityEngine.Material,System.Int32,System.Int32&,System.Int32&)">
- <summary>
- <para>Gets the width and height of a Virtual Texture Stack, in pixels.</para>
- </summary>
- <param name="mat">The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader.</param>
- <param name="stackNameId">The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID.</param>
- <param name="width">Unity populates width with the width of the Virtual Texture Stack, in pixels.</param>
- <param name="height">Unity populates height with the height of the Virtual Texture Stack, in pixels.</param>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.RequestRegion(UnityEngine.Material,System.Int32,UnityEngine.Rect,System.Int32,System.Int32)">
- <summary>
- <para>Make a rectangle in UV space resident for a given Virtual Texture Stack.</para>
- </summary>
- <param name="mat">The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader.</param>
- <param name="stackNameId">The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID.</param>
- <param name="r">The rectangle in 0-1 UV space to make resident. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored.</param>
- <param name="mipMap">The mip level to make resident. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Requesting invalid mips is silently ignored.</param>
- <param name="numMips">The number of mip levels starting from 'mipMap' to make resident. Requesting invalid mips is silently ignored.</param>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.SetCPUCacheSize(System.Int32)">
- <summary>
- <para>Sets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing.</para>
- </summary>
- <param name="sizeInMegabytes"></param>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.Streaming.SetGPUCacheSettings(UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting[])">
- <summary>
- <para>Sets the GPU cache settings used by Streaming Virtual Texturing.</para>
- </summary>
- <param name="cacheSettings"></param>
- </member>
- <member name="T:UnityEngine.Rendering.VirtualTexturing.System">
- <summary>
- <para>The virtual texturing system.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Rendering.VirtualTexturing.System.AllMips">
- <summary>
- <para>Request all avalable mips.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Rendering.VirtualTexturing.System.Update">
- <summary>
- <para>Update the virtual texturing system.</para>
- </summary>
- </member>
- <member name="A:UnityEngine.VirtualTexturingModule">
- <summary>
- <para>Module that implements virtual texturing.</para>
- </summary>
- </member>
- </members>
- </doc>
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