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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.UnityAnalyticsModule</name>
- </assembly>
- <member name="T:UnityEngine.Analytics.Analytics">
- <summary>
- <para>Unity Analytics provides insight into your game users e.g. DAU, MAU.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.configUrl">
- <summary>
- <para>Get the Analytics config endpoint.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.dashboardUrl">
- <summary>
- <para>Get the Analytics dashboard endpoint.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.deviceStatsEnabled">
- <summary>
- <para>Controls whether the sending of device stats at runtime is enabled.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.enabled">
- <summary>
- <para>Controls whether the Analytics service is enabled at runtime.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.eventUrl">
- <summary>
- <para>Get the Analytics event endpoint.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.initializeOnStartup">
- <summary>
- <para>Reports whether Unity is set to initialize Analytics on startup.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.limitUserTracking">
- <summary>
- <para>Controls whether to limit user tracking at runtime.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.Analytics.playerOptedOut">
- <summary>
- <para>Reports whether the player has opted out of data collection.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2<System.String,System.Object>)">
- <summary>
- <para>Custom Events (optional).</para>
- </summary>
- <param name="customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param>
- <param name="eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String)">
- <summary>
- <para>Custom Events (optional).</para>
- </summary>
- <param name="customEventName"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,UnityEngine.Vector3)">
- <summary>
- <para>Custom Events (optional).</para>
- </summary>
- <param name="customEventName"></param>
- <param name="position"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.EnableCustomEvent(System.String,System.Boolean)">
- <summary>
- <para>Use it to enable or disable a custom event.</para>
- </summary>
- <param name="customEventName"></param>
- <param name="enabled"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.EnableEvent(System.String,System.Boolean,System.Int32,System.String)">
- <summary>
- <para>Use it to enable or disable an event.</para>
- </summary>
- <param name="eventName"></param>
- <param name="enabled"></param>
- <param name="ver"></param>
- <param name="prefix"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.FlushEvents">
- <summary>
- <para>Attempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.IsCustomEventEnabled(System.String)">
- <summary>
- <para>Use it to check to custom event enable status.</para>
- </summary>
- <param name="customEventName"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.IsEventEnabled(System.String,System.Int32,System.String)">
- <summary>
- <para>Use it to check to an event enable status.</para>
- </summary>
- <param name="eventName"></param>
- <param name="ver"></param>
- <param name="prefix"></param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.RegisterEvent(System.String,System.Int32,System.Int32,System.String,System.String)">
- <summary>
- <para>This API is used for registering a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.</para>
- </summary>
- <param name="eventName">Name of the event.</param>
- <param name="maxEventPerHour">Hourly limit for this event name.</param>
- <param name="maxItems">Maximum number of items in this event.</param>
- <param name="vendorKey">Vendor key name.</param>
- <param name="prefix">Optional event name prefix value.</param>
- <param name="ver">Event version number.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.RegisterEvent(System.String,System.Int32,System.Int32,System.String,System.Int32,System.String)">
- <summary>
- <para>This API is used for registering a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.</para>
- </summary>
- <param name="eventName">Name of the event.</param>
- <param name="maxEventPerHour">Hourly limit for this event name.</param>
- <param name="maxItems">Maximum number of items in this event.</param>
- <param name="vendorKey">Vendor key name.</param>
- <param name="prefix">Optional event name prefix value.</param>
- <param name="ver">Event version number.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.ResumeInitialization">
- <summary>
- <para>Resume Analytics initialization.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SendEvent(System.String,System.Object,System.Int32,System.String)">
- <summary>
- <para>This API is used to send a Runtime Analytics event. Note: This API is for internal use only and is likely change in the future. Do not use in user code.</para>
- </summary>
- <param name="eventName">Name of the event.</param>
- <param name="ver">Event version number.</param>
- <param name="prefix">Optional event name prefix value.</param>
- <param name="parameters">Additional event data.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SetEventEndPoint(System.String,System.String,System.Int32,System.String)">
- <summary>
- <para>Use this API to set the event end point URL. Note: This API is for internal use only and is likely change in the future. Do not use in user code.</para>
- </summary>
- <param name="eventName">Name of the event.</param>
- <param name="ver">Event version number.</param>
- <param name="endPoint">Event end point URL.</param>
- <param name="prefix">Optional event name prefix value.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SetEventPriority(System.String,UnityEngine.Analytics.AnalyticsEventPriority,System.Int32,System.String)">
- <summary>
- <para>Use this API to set the event priority. Note: This API is for internal use only and is likely change in the future. Do not use in user code.</para>
- </summary>
- <param name="eventName">Name of the event.</param>
- <param name="ver">Event version number.</param>
- <param name="prefix">Optional event name prefix value.</param>
- <param name="eventPriority">Event priority.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)">
- <summary>
- <para>User Demographics (optional).</para>
- </summary>
- <param name="birthYear">Birth year of user. Must be 4-digit year format, only.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)">
- <summary>
- <para>User Demographics (optional).</para>
- </summary>
- <param name="gender">Gender of user can be "Female", "Male", or "Unknown".</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.SetUserId(System.String)">
- <summary>
- <para>User Demographics (optional).</para>
- </summary>
- <param name="userId">User id.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)">
- <summary>
- <para>Tracking Monetization (optional).</para>
- </summary>
- <param name="productId">The id of the purchased item.</param>
- <param name="amount">The price of the item.</param>
- <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
- <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
- <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
- <param name="usingIAPService">Set to true when using UnityIAP.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)">
- <summary>
- <para>Tracking Monetization (optional).</para>
- </summary>
- <param name="productId">The id of the purchased item.</param>
- <param name="amount">The price of the item.</param>
- <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
- <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
- <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
- <param name="usingIAPService">Set to true when using UnityIAP.</param>
- </member>
- <member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean)">
- <summary>
- <para>Tracking Monetization (optional).</para>
- </summary>
- <param name="productId">The id of the purchased item.</param>
- <param name="amount">The price of the item.</param>
- <param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
- <param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
- <param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
- <param name="usingIAPService">Set to true when using UnityIAP.</param>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsEventPriority">
- <summary>
- <para>Analytics event priority.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.AllowInStopModeFlag">
- <summary>
- <para>Use this flag to send events while in the stop state.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.CacheImmediatelyFlag">
- <summary>
- <para>Any current or previous events in the memory queue persist immediately to the filesystem.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.FlushQueueFlag">
- <summary>
- <para>Any current or previous events in the memory queue persist immediately to the filesystem and dispatcher service makes the events available to send to the server. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.HighestPriorityEvent">
- <summary>
- <para>This priority is similar to the Analytics.AnalyticsEventPriority.HighPriorityEvent, except these events are given a highest priority than other events in the disptach queue. It adds the events to the top of the dispatch queue and makes them available to send to the server.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.HighestPriorityEvent_NoRetryNoCaching">
- <summary>
- <para>This priority is similar to the Analytics.AnalyticsEventPriority.HighestPriorityEvent, except these events will be stored in the memory queue and will not persist in the file system. In case of failure to post the event to the server, it will not attempt to send them again.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.HighPriorityEvent">
- <summary>
- <para>Any current or previous events in the memory queue persist immediately to the filesystem. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.HighPriorityEvent_InStopMode">
- <summary>
- <para>This priority lets you send events in the stop state, and makes any current or previous events in the memory queue persist immediately to the filesystem. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.NoCachingFlag">
- <summary>
- <para>Events will be stored in the memory queue, and will not persist in the file system.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.NoRetryFlag">
- <summary>
- <para>In case of failure to post the event to the server, it will not attempt to send them again.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent">
- <summary>
- <para>This priority queues events in-memory.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent_NoRetryNoCaching">
- <summary>
- <para>This priority is similar to the Analytics.AnalyticsEventPriority.NormalPriorityEvent, except these events will be stored in the memory queue and will not persist in the file system. In case of failure to post the event to the server, it will not attempt to send them again.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent_WithCaching">
- <summary>
- <para>This priority queues events in-memory and writes them to the filesystem immediately.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsEventPriority.SendImmediateFlag">
- <summary>
- <para>Events with this flag are given higher priority compared to others while dispatching to the server.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsResult">
- <summary>
- <para>Analytics API result.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled">
- <summary>
- <para>Analytics API result: Analytics is disabled.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.InvalidData">
- <summary>
- <para>Analytics API result: Invalid argument value.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.NotInitialized">
- <summary>
- <para>Analytics API result: Analytics not initialized.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.Ok">
- <summary>
- <para>Analytics API result: Success.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached">
- <summary>
- <para>Analytics API result: Argument size limit.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyItems">
- <summary>
- <para>Analytics API result: Too many parameters.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests">
- <summary>
- <para>Analytics API result: Too many requests.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform">
- <summary>
- <para>Analytics API result: This platform doesn't support Analytics.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsSessionInfo">
- <summary>
- <para>Provides access to the Analytics session information for the current game instance.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.customDeviceId">
- <summary>
- <para>Reports the current custom device ID.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.customUserId">
- <summary>
- <para>Reports the current custom user ID.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.identityToken">
- <summary>
- <para>The current user identity token that the Analytics server returns based on AnalyticsSessionInfo.userId.</para>
- </summary>
- </member>
- <member name="?:UnityEngine.Analytics.AnalyticsSessionInfo.identityTokenChanged(UnityEngine.Analytics.AnalyticsSessionInfo/IdentityTokenChanged)">
- <summary>
- <para>Dispatched when AnalyticsSessionInfo.identityToken is updated by the server.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionCount">
- <summary>
- <para>The number of sessions played since the app was installed.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionElapsedTime">
- <summary>
- <para>The time elapsed, in milliseconds, since the beginning of the current game session.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionFirstRun">
- <summary>
- <para>Reports whether the current session is the first session since the player installed the game or application.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionId">
- <summary>
- <para>A random, unique GUID identifying the current game or app session.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.sessionState">
- <summary>
- <para>The current state of the session.</para>
- </summary>
- </member>
- <member name="?:UnityEngine.Analytics.AnalyticsSessionInfo.sessionStateChanged(UnityEngine.Analytics.AnalyticsSessionInfo/SessionStateChanged)">
- <summary>
- <para>Dispatched when the Analytics session state changes.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="P:UnityEngine.Analytics.AnalyticsSessionInfo.userId">
- <summary>
- <para>A random GUID uniquely identifying sessions played on the same instance of your game or app.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged">
- <summary>
- <para>Defines the delegate signature to handle AnalyticsSettings.IdentityTokenChanged events.</para>
- </summary>
- <param name="token"></param>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged">
- <summary>
- <para>Dispatched when the Analytics session state changes.</para>
- </summary>
- <param name="sessionState">Current session state.</param>
- <param name="sessionId">Current session id.</param>
- <param name="sessionElapsedTime">Length of the current session in milliseconds.</param>
- <param name="sessionChanged">True, if the sessionId has changed; otherwise false.</param>
- </member>
- <member name="T:UnityEngine.Analytics.AnalyticsSessionState">
- <summary>
- <para>Session tracking states.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionPaused">
- <summary>
- <para>Session tracking has paused.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionResumed">
- <summary>
- <para>Session tracking has resumed.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionStarted">
- <summary>
- <para>Session tracking has started.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.AnalyticsSessionState.kSessionStopped">
- <summary>
- <para>Session tracking has stopped.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.Analytics.Gender">
- <summary>
- <para>User Demographics: Gender of a user.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.Gender.Female">
- <summary>
- <para>User Demographics: Female Gender of a user.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.Gender.Male">
- <summary>
- <para>User Demographics: Male Gender of a user.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.Analytics.Gender.Unknown">
- <summary>
- <para>User Demographics: Unknown Gender of a user.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.RemoteSettings">
- <summary>
- <para>Provides access to your remote settings.</para>
- </summary>
- </member>
- <member name="?:UnityEngine.RemoteSettings.BeforeFetchFromServer(System.Action)">
- <summary>
- <para>Dispatched before the RemoteSettings object makes the network request for the latest settings.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="?:UnityEngine.RemoteSettings.Completed(System.Action`3<System.Boolean,System.Boolean,System.Int32>)">
- <summary>
- <para>Dispatched when the network request made by the RemoteSettings object to fetch the remote configuration file is complete.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="M:UnityEngine.RemoteSettings.ForceUpdate">
- <summary>
- <para>Forces the game to download the newest settings from the server and update its values.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetBool(System.String)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetBool(System.String,System.Boolean)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetCount">
- <summary>
- <para>Gets the number of keys in the remote settings configuration.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetDictionary(System.String)">
- <summary>
- <para>Gets a dictionary corresponding to the remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <returns>
- <para>An instance of Dictionary<string, object> containing the corresponding remote value or values.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetFloat(System.String)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetFloat(System.String,System.Single)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetInt(System.String)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetInt(System.String,System.Int32)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetKeys">
- <summary>
- <para>Gets an array containing all the keys in the remote settings configuration.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetLong(System.String,System.Int64)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetObject(System.String)">
- <summary>
- <para>Gets the object corresponding to the remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <returns>
- <para>An instance of the object with fields assigned the corresponding remote values.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetObject(System.Type,System.String)">
- <summary>
- <para>Gets the object corresponding to the remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="type">The type of object represented in RemoteSettings.</param>
- <returns>
- <para>An instance of the object with fields assigned the corresponding remote values.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetObject(System.String,System.Object)">
- <summary>
- <para>Gets the object corresponding to the remote setting identified by key, if it exists.</para>
- </summary>
- <param name="defaultValue">The object that should be for default values.</param>
- <param name="key">The key identifying the setting.</param>
- <returns>
- <para>An instance of the object with fields assigned the corresponding remote values.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetString(System.String)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.GetString(System.String,System.String)">
- <summary>
- <para>Gets the value corresponding to remote setting identified by key, if it exists.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <param name="defaultValue">The default value to use if the setting identified by the key parameter cannot be found or is unavailable.</param>
- <returns>
- <para>The current value of the setting identified by key, or the default value.</para>
- </returns>
- </member>
- <member name="M:UnityEngine.RemoteSettings.HasKey(System.String)">
- <summary>
- <para>Reports whether the specified key exists in the remote settings configuration.</para>
- </summary>
- <param name="key">The key identifying the setting.</param>
- <returns>
- <para>True, if the key exists.</para>
- </returns>
- </member>
- <member name="?:UnityEngine.RemoteSettings.Updated(UnityEngine.RemoteSettings/UpdatedEventHandler)">
- <summary>
- <para>Dispatched when a remote settings configuration is fetched and successfully parsed from the server or from local cache.</para>
- </summary>
- <param name="value"></param>
- </member>
- <member name="T:UnityEngine.RemoteSettings.UpdatedEventHandler">
- <summary>
- <para>Defines the delegate signature for handling RemoteSettings.Updated events.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.RemoteSettings.WasLastUpdatedFromServer">
- <summary>
- <para>Reports whether or not the settings available from the RemoteSettings object were received from the Analytics Service during the current session.</para>
- </summary>
- <returns>
- <para>True, if the remote settings file was received from the Analytics Service in the current session. False, if the remote settings file was received during an earlier session and cached.</para>
- </returns>
- </member>
- <member name="A:UnityEngine.UnityAnalyticsModule">
- <summary>
- <para>The UnityAnalytics module implements APIs required to use Unity Analytics.</para>
- </summary>
- </member>
- </members>
- </doc>
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