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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.ImageConversionModule</name>
- </assembly>
- <member name="T:UnityEngine.ImageConversion">
- <summary>
- <para>This class provides utility and extension methods to convert image data from or to PNG, EXR, TGA, and JPEG formats.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.ImageConversion.EnableLegacyPngGammaRuntimeLoadBehavior">
- <summary>
- <para>Enables legacy PNG runtime import behavior.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeArrayToEXR(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)">
- <summary>
- <para>Encodes this array into the EXR format.</para>
- </summary>
- <param name="array">The byte array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- <param name="flags">Flags used to control compression and the output format.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeArrayToJPG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
- <summary>
- <para>Encodes this array into JPG format.</para>
- </summary>
- <param name="array">The byte array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeArrayToPNG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)">
- <summary>
- <para>Encodes this array into PNG format.</para>
- </summary>
- <param name="array">The byte array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeArrayToTGA(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)">
- <summary>
- <para>Encodes this array into TGA format.</para>
- </summary>
- <param name="array">The byte array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeNativeArrayToEXR(Unity.Collections.NativeArray`1<T>,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags)">
- <summary>
- <para>Encodes this native array into the EXR format.</para>
- </summary>
- <param name="input">The native array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- <param name="flags">Flags used to control compression and the output format.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeNativeArrayToJPG(Unity.Collections.NativeArray`1<T>,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
- <summary>
- <para>Encodes this native array into JPG format.</para>
- </summary>
- <param name="input">The native array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeNativeArrayToPNG(Unity.Collections.NativeArray`1<T>,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)">
- <summary>
- <para>Encodes this native array into PNG format.</para>
- </summary>
- <param name="input">The native array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeNativeArrayToTGA(Unity.Collections.NativeArray`1<T>,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32)">
- <summary>
- <para>Encodes this native array into TGA format.</para>
- </summary>
- <param name="input">The native array to convert.</param>
- <param name="format">The pixel format of the image data.</param>
- <param name="width">The width of the image data in pixels.</param>
- <param name="height">The height of the image data in pixels.</param>
- <param name="rowBytes">The length of a single row in bytes.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
- <summary>
- <para>Encodes this texture into the EXR format.</para>
- </summary>
- <param name="tex">The texture to convert.</param>
- <param name="flags">Flags used to control compression and the output format.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
- <summary>
- <para>Encodes this texture into JPG format.</para>
- </summary>
- <param name="tex">Text texture to convert.</param>
- <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
- <summary>
- <para>Encodes this texture into JPG format.</para>
- </summary>
- <param name="tex">Text texture to convert.</param>
- <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
- <summary>
- <para>Encodes this texture into PNG format.</para>
- </summary>
- <param name="tex">The texture to convert.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.EncodeToTGA(UnityEngine.Texture2D)">
- <summary>
- <para>Encodes the specified texture in TGA format.</para>
- </summary>
- <param name="tex">The texture to encode.</param>
- </member>
- <member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
- <summary>
- <para>Loads PNG/JPG (or supported format) image byte array into a texture.</para>
- </summary>
- <param name="tex">The texture to load the image into.</param>
- <param name="data">The byte array containing the image data to load.</param>
- <param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
- <returns>
- <para>Returns true if the data can be loaded, false otherwise.</para>
- </returns>
- </member>
- <member name="A:UnityEngine.ImageConversionModule">
- <summary>
- <para>The ImageConversion module implements the ImageConversion class which provides helper methods to convert images from and to PNG, JPEG or EXR formats.</para>
- </summary>
- </member>
- </members>
- </doc>
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