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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEditor.UIElementsModule</name>
- </assembly>
- <member name="T:UnityEditor.UIElements.BaseCompositeField`3">
- <summary>
- <para>
- This is the base class for the composite fields.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.fieldGroupUssClassName">
- <summary>
- <para>
- USS class name of field groups in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.fieldUssClassName">
- <summary>
- <para>
- USS class name of fields in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.firstFieldVariantUssClassName">
- <summary>
- <para>
- USS class name of the first field in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.multilineVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type when the fields are displayed on multiple lines.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.spacerUssClassName">
- <summary>
- <para>
- USS class name of spacers in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.twoLinesVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type when the fields are displayed on two lines.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BaseCompositeField_3.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.BaseFieldMouseDragger">
- <summary>
- <para>
- Provides the base class for field mouse draggers.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BaseFieldMouseDragger.SetDragZone(UnityEngine.UIElements.VisualElement)">
- <summary>
- <para>
- Sets the drag zone for the driven field.
- </para>
- </summary>
- <param name="dragElement">The target of the drag operation.</param>
- </member>
- <member name="M:UnityEditor.UIElements.BaseFieldMouseDragger.SetDragZone(UnityEngine.UIElements.VisualElement,UnityEngine.Rect)">
- <summary>
- <para>
- Sets the drag zone for the driven field.
- </para>
- </summary>
- <param name="dragElement">The target of the drag operation.</param>
- <param name="hotZone">The rectangle that contains the drag zone.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BaseMaskField`1">
- <summary>
- <para>
- Base class implementing the shared functionality for editing bit mask values.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.BaseMaskField_1.choices">
- <summary>
- <para>
- The list of choices to display in the popup menu.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.BaseMaskField_1.choicesMasks">
- <summary>
- <para>
- The list of list of masks for every specific choice to display in the popup menu.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.BasePopupField`2">
- <summary>
- <para>
- This is the base class for all the popup field elements.
- TValue and TChoice can be different, see MaskField,
- or the same, see PopupField
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BasePopupField_2.arrowUssClassName">
- <summary>
- <para>
- USS class name of arrow indicators in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.BasePopupField_2.choices">
- <summary>
- <para>
- The list of choices to display in the popup menu.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BasePopupField_2.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BasePopupField_2.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.BasePopupField_2.text">
- <summary>
- <para>
- This is the text displayed to the user for the current selection of the popup.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.BasePopupField_2.textElement">
- <summary>
- <para>
- This is the text displayed.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BasePopupField_2.textUssClassName">
- <summary>
- <para>
- USS class name of text elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BasePopupField_2.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BasePopupField_2.SetValueWithoutNotify(TValueType)">
- <summary>
- <para>
- Allow changing value without triggering any change event.
- </para>
- </summary>
- <param name="newValue">The new value.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BindingExtensions">
- <summary>
- <para>
- Provides VisualElement extension methods that implement data binding between INotivyValueChanged fields and SerializedObjects.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BindingExtensions.prefabOverrideUssClassName">
- <summary>
- <para>
- USS class added to element when in prefab override mode.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.Bind(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject)">
- <summary>
- <para>
- Binds a SerializedObject to fields in the element hierarchy.
- </para>
- </summary>
- <param name="element">Root VisualElement containing IBindable fields.</param>
- <param name="obj">Data object.</param>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.BindProperty(UnityEngine.UIElements.IBindable,UnityEditor.SerializedObject)">
- <summary>
- <para>
- Binds a property to a field and synchronizes their values. This method finds the property using the field's binding path.
- </para>
- </summary>
- <param name="field">VisualElement field editing a property.</param>
- <param name="obj">Root SerializedObject containing the bindable property.</param>
- <returns>
- <para>The serialized object that owns the bound property.</para>
- </returns>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.BindProperty(UnityEngine.UIElements.IBindable,UnityEditor.SerializedProperty)">
- <summary>
- <para>
- Binds a property to a field and synchronizes their values.
- </para>
- </summary>
- <param name="field">VisualElement field editing a property.</param>
- <param name="property">The SerializedProperty to bind.</param>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.TrackPropertyValue(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedProperty,System.Action`1<UnityEditor.SerializedProperty>)">
- <summary>
- <para>
- Checks the property values for changes at regular intervals. Executes the callback when the property value changes.
- If no callback is specified, a SerializedPropertyChangeEvent is sent to the target element.
- </para>
- </summary>
- <param name="element">VisualElement tracking a property.</param>
- <param name="property">The SerializedProperty to track.</param>
- <param name="callback">Invoked when the tracked SerializedProperty value changes.</param>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.TrackSerializedObjectValue(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject,System.Action`1<UnityEditor.SerializedObject>)">
- <summary>
- <para>
- Checks the object for changes at regular intervals. Executes the callback when the object value changes.
- If no callback is specified, a SerializedObjectChangeEvent is sent to the target element.
- </para>
- </summary>
- <param name="element">VisualElement tracking an object.</param>
- <param name="property">The SerializedObject to track.</param>
- <param name="callback">Invoked when one of the tracked SerializedObject's value changes.</param>
- <param name="obj"></param>
- </member>
- <member name="M:UnityEditor.UIElements.BindingExtensions.Unbind(UnityEngine.UIElements.VisualElement)">
- <summary>
- <para>
- Disconnects all properties bound to fields in the element's hierarchy.
- </para>
- </summary>
- <param name="element">Root VisualElement containing IBindable fields.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsField">
- <summary>
- <para>
- A Bounds editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsField.centerFieldUssClassName">
- <summary>
- <para>
- USS class name of center fields in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsField.extentsFieldUssClassName">
- <summary>
- <para>
- USS class name of extents fields in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of BoundsField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of BoundsField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsField.UxmlFactory">
- <summary>
- <para>
- Instantiates a BoundsField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the BoundsField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize BoundsField properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsIntField">
- <summary>
- <para>
- A BoundsInt editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsIntField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsIntField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsIntField.positionUssClassName">
- <summary>
- <para>
- USS class name of position fields in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsIntField.sizeUssClassName">
- <summary>
- <para>
- USS class name of size fields in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.BoundsIntField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsIntField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of BoundsIntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsIntField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of BoundsIntField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsIntField.UxmlFactory">
- <summary>
- <para>
- Instantiates a BoundsIntField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.BoundsIntField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the BoundsIntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.BoundsIntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the UxmlTraits for the BoundsIntField.
- </para>
- </summary>
- <param name="ve">The <see cref="VisualElement" /> to be initialized.</param>
- <param name="bag">Bag of attributes.</param>
- <param name="cc">CreationContext, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.ColorField">
- <summary>
- <para>
- Makes a field for selecting a color.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ColorField.hdr">
- <summary>
- <para>
- If true, treats the color as an HDR value. If false, treats the color as a standard LDR value.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ColorField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ColorField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ColorField.showAlpha">
- <summary>
- <para>
- If true, allows the user to set an alpha value for the color. If false, hides the alpha component.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ColorField.showEyeDropper">
- <summary>
- <para>
- If true, the color picker will show the eyedropper control. If false, the color picker won't show the eyedropper control.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ColorField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ColorField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of ColorField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ColorField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of ColorField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.ColorField.UxmlFactory">
- <summary>
- <para>
- Instantiates a ColorField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ColorField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the ColorField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ColorField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize ColorField properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.CurveField">
- <summary>
- <para>
- Makes a field for editing an AnimationCurve.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.borderUssClassName">
- <summary>
- <para>
- USS class name of border elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.contentUssClassName">
- <summary>
- <para>
- USS class name of content elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.CurveField.ranges">
- <summary>
- <para>
- Optional rectangle that the curve is restrained within. If the range width or height is &lt; 0 then CurveField computes an automatic range, which encompasses the whole curve.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.CurveField.renderMode">
- <summary>
- <para>
- The RenderMode of CurveField. The default is RenderMode.Default.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.CurveField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of CurveField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.CurveField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of CurveField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.CurveField.RenderMode">
- <summary>
- <para>
- Render mode of CurveFields
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.RenderMode.Default">
- <summary>
- <para>
- Renders the curve with the default mode. Currently Texture.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.RenderMode.Mesh">
- <summary>
- <para>
- Renders the curve with an anti-aliased mesh.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.CurveField.RenderMode.Texture">
- <summary>
- <para>
- Renders the curve with a generated texture, like with Unity’s Immediate Mode GUI system (IMGUI).
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.CurveField.UxmlFactory">
- <summary>
- <para>
- Instantiates a CurveField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.CurveField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the CurveField.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.DeltaSpeed">
- <summary>
- <para>
- Speed at which the value changes for a given input device delta.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DeltaSpeed.Fast">
- <summary>
- <para>
- The value changes at four times the normal rate.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DeltaSpeed.Normal">
- <summary>
- <para>
- The value changes at the normal rate.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DeltaSpeed.Slow">
- <summary>
- <para>
- The value changes at one quarter of its normal rate.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.DoubleField">
- <summary>
- <para>
- Makes a text field for entering doubles.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DoubleField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DoubleField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.DoubleField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Double)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.#ctor(System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.StringToValue(System.String)">
- <summary>
- <para>
- Converts a string to a double.
- </para>
- </summary>
- <param name="str">The string to convert.</param>
- <returns>
- <para>The double parsed from the string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.DoubleField.UxmlFactory">
- <summary>
- <para>
- Instantiates a DoubleField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.DoubleField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the DoubleField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.DoubleField.ValueToString(System.Double)">
- <summary>
- <para>
- Converts the given double to a string.
- </para>
- </summary>
- <param name="v">The double to be converted to string.</param>
- <returns>
- <para>The double as string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.EnumField">
- <summary>
- <para>
- Makes a dropdown for switching between enum values.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumField.arrowUssClassName">
- <summary>
- <para>
- USS class name of arrow indicators in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.EnumField.text">
- <summary>
- <para>
- Return the text value of the currently selected enum.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumField.textUssClassName">
- <summary>
- <para>
- USS class name of text elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.#ctor">
- <summary>
- <para>
- Construct an EnumField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.#ctor(System.Enum)">
- <summary>
- <para>
- Construct an EnumField.
- </para>
- </summary>
- <param name="defaultValue">Initial value. Also used to detect Enum type.</param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.#ctor(System.String,System.Enum)">
- <summary>
- <para>
- Construct an EnumField.
- </para>
- </summary>
- <param name="defaultValue">Initial value. Also used to detect Enum type.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.Init(System.Enum)">
- <summary>
- <para>
- Initializes the EnumField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">The typed enum value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.Init(System.Enum,System.Boolean)">
- <summary>
- <para>
- Initializes the EnumField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">The typed enum value.</param>
- <param name="includeObsoleteValues">Set to true to display obsolete values as choices.</param>
- </member>
- <member name="T:UnityEditor.UIElements.EnumField.UxmlFactory">
- <summary>
- <para>
- Instantiates an EnumField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.EnumField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the EnumField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.EnumField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize EnumField properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.EnumFlagsField">
- <summary>
- <para>
- Makes a dropdown for switching between enum flag values that are marked with the Flags attribute.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumFlagsField.inputUssClassName">
- <summary>
- <para>
- USS class name for input elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumFlagsField.labelUssClassName">
- <summary>
- <para>
- USS class name for labels of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.EnumFlagsField.ussClassName">
- <summary>
- <para>
- USS class name for elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor(System.Enum)">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">Initial value. This also detects the Enum type.</param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor(System.Enum,System.Boolean)">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">Initial value. This also detects the Enum type.</param>
- <param name="includeObsoleteValues"></param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor(System.String,System.Enum)">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">Initial value. This also detects the Enum type.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor(System.String,System.Enum,System.Boolean)">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">Initial value. This also detects the Enum type.</param>
- <param name="label"></param>
- <param name="includeObsoleteValues"></param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.#ctor(System.String)">
- <summary>
- <para>
- Constructs an EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.EnumFlagsField.Init(System.Enum,System.Boolean)">
- <summary>
- <para>
- Initializes the EnumFlagsField with a default value, and initializes its underlying type.
- </para>
- </summary>
- <param name="defaultValue">The typed enum value.</param>
- <param name="includeObsoleteValues">Set to true to display obsolete values as choices.</param>
- </member>
- <member name="T:UnityEditor.UIElements.EnumFlagsField.UxmlFactory">
- <summary>
- <para>
- Instantiates a EnumFlagsField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.EnumFlagsField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the EnumFlagsField.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.FieldMouseDragger`1">
- <summary>
- <para>
- Provides dragging on a visual element to change a value field.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.FieldMouseDragger_1.dragging">
- <summary>
- <para>
- Is dragging.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.FieldMouseDragger_1.startValue">
- <summary>
- <para>
- Start value before drag.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.FieldMouseDragger_1.#ctor(UnityEditor.UIElements.IValueField`1<T>)">
- <summary>
- <para>
- FieldMouseDragger's constructor.
- </para>
- </summary>
- <param name="drivenField">The field.</param>
- </member>
- <member name="T:UnityEditor.UIElements.FloatField">
- <summary>
- <para>
- Makes a text field for entering a float.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.FloatField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.FloatField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.FloatField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Single)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.#ctor(System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.StringToValue(System.String)">
- <summary>
- <para>
- Converts a string to a float.
- </para>
- </summary>
- <param name="str">The string to convert.</param>
- <returns>
- <para>The float parsed from the string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.FloatField.UxmlFactory">
- <summary>
- <para>
- Instantiates a FloatField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.FloatField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the FloatField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.FloatField.ValueToString(System.Single)">
- <summary>
- <para>
- Converts the given float to a string.
- </para>
- </summary>
- <param name="v">The float to be converted to string.</param>
- <returns>
- <para>The float as string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.GradientField">
- <summary>
- <para>
- Makes a field for editing an Gradient.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.GradientField.borderUssClassName">
- <summary>
- <para>
- USS class name for border elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.GradientField.colorSpace">
- <summary>
- <para>
- The color space currently used by the field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.GradientField.contentUssClassName">
- <summary>
- <para>
- USS class name for the content for the gradient visual in the GradientField element.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.GradientField.inputUssClassName">
- <summary>
- <para>
- USS class name for input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.GradientField.labelUssClassName">
- <summary>
- <para>
- USS class name for labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.GradientField.ussClassName">
- <summary>
- <para>
- USS class name for elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.GradientField.value">
- <summary>
- <para>
- The Gradient currently being exposed by the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.GradientField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.GradientField.#ctor(System.String)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="label"></param>
- </member>
- <member name="T:UnityEditor.UIElements.GradientField.UxmlFactory">
- <summary>
- <para>
- Instantiates a GradientField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.GradientField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the GradientField.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Hash128Field">
- <summary>
- <para>
- Makes a field for editing an Hash128.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Hash128Field.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Hash128Field.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Hash128Field.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Hash128Field.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Hash128Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Hash128Field.#ctor(System.Int32)">
- <summary>
- <para>
- Initializes and returns an instance of Hash128Field.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters for the field.</param>
- </member>
- <member name="M:UnityEditor.UIElements.Hash128Field.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Initializes and returns an instance of Hash128Field.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- <param name="maxLength">Maximum number of characters for the field.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Hash128Field.UxmlFactory">
- <summary>
- <para>
- Instantiates a Hash128Field using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Hash128Field.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Hash128Field.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.InspectorElement">
- <summary>
- <para>
- Create a VisualElement inspector from a SerializedObject.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.customInspectorUssClassName">
- <summary>
- <para>
- USS class name of custom inspector elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.debugInternalVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in debug internal mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.debugVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in debug USS mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.iMGUIContainerUssClassName">
- <summary>
- <para>
- USS class name of IMGUI containers in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.iMGUICustomVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in IMGUI custom mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.iMGUIDefaultVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in IMGUI default mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.iMGUIInspectorVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in IMGUI inspector mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.noInspectorFoundVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when no inspector is found.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.uIECustomVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in UIElements custom mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.uIEDefaultVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in UIElements default mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.uIEInspectorVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed in UIElements inspector mode.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.InspectorElement.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.#ctor">
- <summary>
- <para>
- InspectorElement constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.#ctor(UnityEngine.Object)">
- <summary>
- <para>
- InspectorElement constructor.
- </para>
- </summary>
- <param name="obj">Create a SerializedObject from given obj and automatically Bind() to it.</param>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.#ctor(UnityEditor.SerializedObject)">
- <summary>
- <para>
- InspectorElement constructor.
- </para>
- </summary>
- <param name="obj">Create a SerializedObject from given obj and automatically Bind() to it.</param>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.#ctor(UnityEditor.Editor)">
- <summary>
- <para>
- InspectorElement constructor.
- </para>
- </summary>
- <param name="editor"></param>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.FillDefaultInspector(UnityEngine.UIElements.VisualElement,UnityEditor.SerializedObject,UnityEditor.Editor)">
- <summary>
- <para>
- Adds default inspector property fields under a container VisualElement
- </para>
- </summary>
- <param name="container">The parent VisualElement</param>
- <param name="serializedObject">The SerializedObject to inspect</param>
- <param name="editor">The editor currently used</param>
- </member>
- <member name="T:UnityEditor.UIElements.InspectorElement.UxmlFactory">
- <summary>
- <para>
- Instantiates a InspectorElement using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.InspectorElement.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the InspectorElement.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.InspectorElement.UxmlTraits.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.IntegerField">
- <summary>
- <para>
- Makes a text field for entering an integer.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.IntegerField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.IntegerField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.IntegerField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Int32)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.#ctor(System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.StringToValue(System.String)">
- <summary>
- <para>
- Converts a string to an integer.
- </para>
- </summary>
- <param name="str">The string to convert.</param>
- <returns>
- <para>The integer parsed from the string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.IntegerField.UxmlFactory">
- <summary>
- <para>
- Instantiates an IntegerField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.IntegerField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the IntegerField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.IntegerField.ValueToString(System.Int32)">
- <summary>
- <para>
- Converts the given integer to a string.
- </para>
- </summary>
- <param name="v">The integer to be converted to string.</param>
- <returns>
- <para>The integer as string.</para>
- </returns>
- </member>
- <member name="?:UnityEditor.UIElements.IToolbarMenuElement">
- <summary>
- <para>
- An interface for toolbar items that display drop-down menus.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.IToolbarMenuElement.menu">
- <summary>
- <para>
- The drop-down menu for the element.
- </para>
- </summary>
- </member>
- <member name="?:UnityEditor.UIElements.IValueField_1">
- <summary>
- <para>
- Base interface for UIElements text value fields.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.IValueField_1.value">
- <summary>
- <para>
- The value of the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.IValueField_1.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,T)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.IValueField_1.StartDragging">
- <summary>
- <para>
- Indicate when the mouse dragging is starting.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.IValueField_1.StopDragging">
- <summary>
- <para>
- Indicate when the mouse dragging is ending.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.LayerField">
- <summary>
- <para>
- A LayerField editor.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.LayerField.formatListItemCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.LayerField.formatSelectedValueCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LayerField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of LayerField.
- </para>
- </summary>
- <param name="label">The text to use as a label for the field.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LayerField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of LayerField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LayerField.#ctor(System.Int32)">
- <summary>
- <para>
- Initializes and returns an instance of LayerField.
- </para>
- </summary>
- <param name="defaultValue">The initial layer value this field should use.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LayerField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Initializes and returns an instance of LayerField.
- </para>
- </summary>
- <param name="label">The text to use as a label for the field.</param>
- <param name="defaultValue">The initial layer value this field should use.</param>
- </member>
- <member name="T:UnityEditor.UIElements.LayerField.UxmlFactory">
- <summary>
- <para>
- Instantiates a LayerField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.LayerField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the LayerField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LayerField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize the traits.
- </para>
- </summary>
- <param name="ve">VisualElement that will be created and populated.</param>
- <param name="bag">Bag of attributes where the data comes from.</param>
- <param name="cc">Creation context, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.LayerMaskField">
- <summary>
- <para>
- Make a field for layer as masks.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.LayerMaskField.formatListItemCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.LayerMaskField.formatSelectedValueCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerMaskField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerMaskField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LayerMaskField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LayerMaskField.#ctor(System.Int32)">
- <summary>
- <para>
- Constructor of the field.
- </para>
- </summary>
- <param name="defaultMask">The mask to use for a first selection.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LayerMaskField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Constructor of the field.
- </para>
- </summary>
- <param name="label">The label to prefix the <see cref="LayerMaskField" />.</param>
- <param name="defaultMask">The mask to use for a first selection.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LayerMaskField.#ctor">
- <summary>
- <para>
- Constructor of the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LayerMaskField.#ctor(System.String)">
- <summary>
- <para>
- Constructor of the field.
- </para>
- </summary>
- <param name="label">The label to prefix the <see cref="LayerMaskField" />.</param>
- </member>
- <member name="T:UnityEditor.UIElements.LayerMaskField.UxmlFactory">
- <summary>
- <para>
- Instantiates a LayerMaskField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.LayerMaskField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the LayerMaskField.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.LongField">
- <summary>
- <para>
- Makes a text field for entering long integers.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LongField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LongField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.LongField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,System.Int64)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.#ctor(System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.#ctor(System.String,System.Int32)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="maxLength">Maximum number of characters the field can take.</param>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.StringToValue(System.String)">
- <summary>
- <para>
- Converts a string to a long integer.
- </para>
- </summary>
- <param name="str">The string to convert.</param>
- <returns>
- <para>The long integer parsed from the string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.LongField.UxmlFactory">
- <summary>
- <para>
- Instantiates a LongField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.LongField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the LongField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.LongField.ValueToString(System.Int64)">
- <summary>
- <para>
- Converts the given long integer to a string.
- </para>
- </summary>
- <param name="v">The long integer to be converted to string.</param>
- <returns>
- <para>The long integer as string.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.MaskField">
- <summary>
- <para>
- Make a field for masks.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.MaskField.formatListItemCallback">
- <summary>
- <para>
- Callback that provides a string representation used to populate the popup menu.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.MaskField.formatSelectedValueCallback">
- <summary>
- <para>
- Callback that provides a string representation used to display the selected value.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.MaskField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.MaskField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.MaskField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.MaskField.#ctor(System.Collections.Generic.List`1<System.String>,System.Int32,System.Func`2<System.String,System.String>,System.Func`2<System.String,System.String>)">
- <summary>
- <para>
- Initializes and returns an instance of MaskField.
- </para>
- </summary>
- <param name="choices">A list of choices to populate the field.</param>
- <param name="defaultValue">The initial mask value for this field.</param>
- <param name="formatSelectedValueCallback">A callback to format the selected value. Unity calls this method automatically when a new value is selected in the field..</param>
- <param name="formatListItemCallback">The initial mask value this field should use. Unity calls this method automatically when displaying choices for the field.</param>
- <param name="defaultMask"></param>
- </member>
- <member name="M:UnityEditor.UIElements.MaskField.#ctor(System.String,System.Collections.Generic.List`1<System.String>,System.Int32,System.Func`2<System.String,System.String>,System.Func`2<System.String,System.String>)">
- <summary>
- <para>
- Initializes and returns an instance of MaskField.
- </para>
- </summary>
- <param name="label">The text to use as a label for the field.</param>
- <param name="choices">A list of choices to populate the field.</param>
- <param name="defaultValue">The initial mask value for this field.</param>
- <param name="formatSelectedValueCallback">A callback to format the selected value. Unity calls this method automatically when a new value is selected in the field..</param>
- <param name="formatListItemCallback">The initial mask value this field should use. Unity calls this method automatically when displaying choices for the field.</param>
- <param name="defaultMask"></param>
- </member>
- <member name="M:UnityEditor.UIElements.MaskField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of MaskField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.MaskField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of MaskField.
- </para>
- </summary>
- <param name="label">The text to use as a label for the field.</param>
- </member>
- <member name="T:UnityEditor.UIElements.MaskField.UxmlFactory">
- <summary>
- <para>
- Instantiates a MaskField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.MaskField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the MaskField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.MaskField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the UxmlTraits for MaskField.
- </para>
- </summary>
- <param name="ve">The VisualElement that will be populated.</param>
- <param name="bag">The bag from where the attributes are taken.</param>
- <param name="cc">The creation context, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.ObjectField">
- <summary>
- <para>
- Makes a field to receive any object type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ObjectField.allowSceneObjects">
- <summary>
- <para>
- Allows scene objects to be assigned to the field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ObjectField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ObjectField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ObjectField.objectType">
- <summary>
- <para>
- The type of the objects that can be assigned.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ObjectField.objectUssClassName">
- <summary>
- <para>
- USS class name of object elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ObjectField.selectorUssClassName">
- <summary>
- <para>
- USS class name of selector elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ObjectField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ObjectField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ObjectField.#ctor(System.String)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="label"></param>
- </member>
- <member name="T:UnityEditor.UIElements.ObjectField.UxmlFactory">
- <summary>
- <para>
- Instantiates an ObjectField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ObjectField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the ObjectField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ObjectField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize ObjectField properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.PopupField`1">
- <summary>
- <para>
- Generic popup selection field.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PopupField_1.formatListItemCallback">
- <summary>
- <para>
- Callback that provides a string representation used to populate the popup menu.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PopupField_1.formatSelectedValueCallback">
- <summary>
- <para>
- Callback that provides a string representation used to display the selected value.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PopupField_1.index">
- <summary>
- <para>
- The currently selected index in the popup menu.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PopupField_1.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PopupField_1.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PopupField_1.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PopupField_1.value">
- <summary>
- <para>
- The currently selected value in the popup menu.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor(System.String)">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- <param name="label"></param>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor(System.Collections.Generic.List`1<T>,T,System.Func`2<T,System.String>,System.Func`2<T,System.String>)">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- <param name="choices"></param>
- <param name="defaultValue"></param>
- <param name="formatSelectedValueCallback"></param>
- <param name="formatListItemCallback"></param>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor(System.String,System.Collections.Generic.List`1<T>,T,System.Func`2<T,System.String>,System.Func`2<T,System.String>)">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- <param name="label"></param>
- <param name="choices"></param>
- <param name="defaultValue"></param>
- <param name="formatSelectedValueCallback"></param>
- <param name="formatListItemCallback"></param>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor(System.Collections.Generic.List`1<T>,System.Int32,System.Func`2<T,System.String>,System.Func`2<T,System.String>)">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- <param name="choices"></param>
- <param name="defaultIndex"></param>
- <param name="formatSelectedValueCallback"></param>
- <param name="formatListItemCallback"></param>
- </member>
- <member name="M:UnityEditor.UIElements.PopupField_1.#ctor(System.String,System.Collections.Generic.List`1<T>,System.Int32,System.Func`2<T,System.String>,System.Func`2<T,System.String>)">
- <summary>
- <para>
- Construct a PopupField.
- </para>
- </summary>
- <param name="label"></param>
- <param name="choices"></param>
- <param name="defaultIndex"></param>
- <param name="formatSelectedValueCallback"></param>
- <param name="formatListItemCallback"></param>
- </member>
- <member name="T:UnityEditor.UIElements.PropertyField">
- <summary>
- <para>
- A SerializedProperty wrapper VisualElement that, on Bind(), will generate the correct field elements with the correct bindingPaths.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PropertyField.binding">
- <summary>
- <para>
- Binding object that will be updated.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PropertyField.bindingPath">
- <summary>
- <para>
- Path of the target property to be bound.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PropertyField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.PropertyField.label">
- <summary>
- <para>
- Optionally overwrite the label of the generate property field. If no label is provided the string will be taken from the SerializedProperty.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PropertyField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.PropertyField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.PropertyField.#ctor">
- <summary>
- <para>
- PropertyField constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.PropertyField.#ctor(UnityEditor.SerializedProperty)">
- <summary>
- <para>
- PropertyField constructor.
- </para>
- </summary>
- <param name="property">Providing a SerializedProperty in the construct just sets the bindingPath. You will still have to call Bind() on the PropertyField afterwards.</param>
- </member>
- <member name="M:UnityEditor.UIElements.PropertyField.#ctor(UnityEditor.SerializedProperty,System.String)">
- <summary>
- <para>
- PropertyField constructor.
- </para>
- </summary>
- <param name="property">Providing a SerializedProperty in the construct just sets the bindingPath. You will still have to call Bind() on the PropertyField afterwards.</param>
- <param name="label">Optionally overwrite the property label.</param>
- </member>
- <member name="M:UnityEditor.UIElements.PropertyField.RegisterValueChangeCallback(UnityEngine.UIElements.EventCallback`1<UnityEditor.UIElements.SerializedPropertyChangeEvent>)">
- <summary>
- <para>
- Registers this callback to receive SerializedPropertyChangeEvent when a value is changed.
- </para>
- </summary>
- <param name="callback"></param>
- </member>
- <member name="T:UnityEditor.UIElements.PropertyField.UxmlFactory">
- <summary>
- <para>
- Instantiates a PropertyField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.PropertyField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the PropertyField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.PropertyField.UxmlTraits.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.RectField">
- <summary>
- <para>
- A Rect editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of RectField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of RectField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.RectField.UxmlFactory">
- <summary>
- <para>
- Instantiates a RectField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.RectField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the RectField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize RectField properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.RectIntField">
- <summary>
- <para>
- A RectInt editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectIntField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectIntField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.RectIntField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectIntField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of RectIntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectIntField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of RectIntField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.RectIntField.UxmlFactory">
- <summary>
- <para>
- Instantiates a RectIntField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.RectIntField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the RectIntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.RectIntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the UxmlTraits for the RectIntField.
- </para>
- </summary>
- <param name="ve">The <see cref="VisualElement" /> to be initialized.</param>
- <param name="bag">Bags of attributes where the values come from.</param>
- <param name="cc">Creation Context, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.SearchFieldBase`2">
- <summary>
- <para>
- The base class for a search field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.cancelButtonOffVariantUssClassName">
- <summary>
- <para>
- USS class name of cancel buttons in elements of this type, when they are off.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.cancelButtonUssClassName">
- <summary>
- <para>
- USS class name of cancel buttons in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.popupVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are using a popup menu.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.SearchFieldBase_2.searchButton">
- <summary>
- <para>
- The search button.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.searchButtonUssClassName">
- <summary>
- <para>
- USS class name of search buttons in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.SearchFieldBase_2.textInputField">
- <summary>
- <para>
- The text field used by the search field to draw and modify the search string.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.textInputUssClassName">
- <summary>
- <para>
- USS class name of text input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.textUssClassName">
- <summary>
- <para>
- USS class name of text elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.SearchFieldBase_2.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.SearchFieldBase_2.value">
- <summary>
- <para>
- The object currently being exposed by the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SearchFieldBase_2.ClearTextField">
- <summary>
- <para>
- Method used when clearing the text field. You should usually clear the value when overriding the method.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SearchFieldBase_2.FieldIsEmpty(T)">
- <summary>
- <para>
- Tells if the field is empty. That meaning depends on the type of T.
- </para>
- </summary>
- <param name="fieldValue">The value to check.</param>
- <returns>
- <para>True if the parameter is empty. That meaning depends on the type of T.</para>
- </returns>
- </member>
- <member name="M:UnityEditor.UIElements.SearchFieldBase_2.SetValueWithoutNotify(T)">
- <summary>
- <para>
- Sets the value for the toolbar search field without sending a change event.
- </para>
- </summary>
- <param name="newValue"></param>
- </member>
- <member name="T:UnityEditor.UIElements.SerializedObjectChangeEvent">
- <summary>
- <para>
- An event sent when any value in a SerializedObject changes
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.SerializedObjectChangeEvent.changedObject">
- <summary>
- <para>
- The SerializedObject whose value changed.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedObjectChangeEvent.#ctor">
- <summary>
- <para>
- Constructor. Use GetPooled instead.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedObjectChangeEvent.GetPooled(UnityEditor.SerializedObject)">
- <summary>
- <para>
- Gets an event from the event pool and initializes it with the values provided. Use this function instead of
- creating new events. Events obtained using this method need to be released back to the pool.
- You can use Dispose() to release them.
- </para>
- </summary>
- <param name="value">The SerializedObject that changed.</param>
- <returns>
- <para>An initialized event.</para>
- </returns>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedObjectChangeEvent.Init">
- <summary>
- <para>
- Sets the event to its initial state.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.SerializedPropertyChangeEvent">
- <summary>
- <para>
- An event sent when a value in a PropertyField changes.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.SerializedPropertyChangeEvent.changedProperty">
- <summary>
- <para>
- The SerializedProperty whose value changed.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedPropertyChangeEvent.#ctor">
- <summary>
- <para>
- Constructor. Use GetPooled instead.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedPropertyChangeEvent.GetPooled(UnityEditor.SerializedProperty)">
- <summary>
- <para>
- Gets an event from the event pool and initializes it with the values provided.
- Use this function instead of creating new events. Events obtained using this method need to be
- released back to the pool. You can use Dispose() to release them.
- </para>
- </summary>
- <param name="value">The SerializedProperty that changed.</param>
- <returns>
- <para>An initialized event.</para>
- </returns>
- </member>
- <member name="M:UnityEditor.UIElements.SerializedPropertyChangeEvent.Init">
- <summary>
- <para>
- Sets the event to its initial state.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.TagField">
- <summary>
- <para>
- A TagField editor.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TagField.formatListItemCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TagField.formatSelectedValueCallback">
- <summary>
- <para>
- Unsupported.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.TagField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.TagField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.TagField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TagField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of CurveField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TagField.#ctor(System.String,System.String)">
- <summary>
- <para>
- Initializes and returns an instance of CurveField.
- </para>
- </summary>
- <param name="label">The text to use as a label for the field.</param>
- <param name="defaultValue">The initial tag value this field should use.</param>
- </member>
- <member name="T:UnityEditor.UIElements.TagField.UxmlFactory">
- <summary>
- <para>
- Instantiates a TagField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.TagField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the TagField.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.TextValueField`1">
- <summary>
- <para>
- Base class for text fields.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TextValueField_1.formatString">
- <summary>
- <para>
- The format string for the value.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TextValueField_1.value">
- <summary>
- <para>
- This is the value of the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.AddLabelDragger">
- <summary>
- <para>
- Method used to add a mouse dragger on the label for specific numeric fields.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,TValueType)">
- <summary>
- <para>
- Modify the value using a 3D delta and a speed, typically coming from an input device.
- </para>
- </summary>
- <param name="delta">A vector used to compute the value change.</param>
- <param name="speed">A multiplier for the value change.</param>
- <param name="startValue">The start value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.SetValueWithoutNotify(TValueType)">
- <summary>
- <para>
- Allow to set the value without being notified.
- </para>
- </summary>
- <param name="newValue">The new value to set.</param>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.StartDragging">
- <summary>
- <para>
- Indicates the user started the mouse dragging for text selection.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.StopDragging">
- <summary>
- <para>
- Indicates the user stopped the mouse dragging for text selection.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.TextValueField`1.TextValueInput">
- <summary>
- <para>
- This is the inner representation of the Text input.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TextValueField_1.TextValueInput.allowedCharacters">
- <summary>
- <para>
- Method to override to indicate the allowed characters in the actual field.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.TextValueField_1.TextValueInput.formatString">
- <summary>
- <para>
- Formats the string.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.TextValueInput.ApplyInputDeviceDelta(UnityEngine.Vector3,UnityEditor.UIElements.DeltaSpeed,TValueType)">
- <summary>
- <para>
- Called when the user is dragging the label to update the value contained in the field.
- </para>
- </summary>
- <param name="delta">Delta on the move.</param>
- <param name="speed">Speed of the move.</param>
- <param name="startValue">Starting value.</param>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.TextValueInput.StartDragging">
- <summary>
- <para>
- Method called by the application when the label of the field is started to be dragged to change the value of it.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.TextValueInput.StopDragging">
- <summary>
- <para>
- Method called by the application when the label of the field is stopped to be dragged to change the value of it.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.TextValueInput.StringToValue(System.String)">
- <summary>
- <para>
- Converts a string to a value type.
- </para>
- </summary>
- <param name="str">The string to convert.</param>
- <returns>
- <para>The value parsed from the string.</para>
- </returns>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueField_1.TextValueInput.ValueToString(TValueType)">
- <summary>
- <para>
- Convert the value to string for visual representation.
- </para>
- </summary>
- <param name="value">Value to convert.</param>
- <returns>
- <para>String representation.</para>
- </returns>
- </member>
- <member name="T:UnityEditor.UIElements.TextValueFieldTraits`2">
- <summary>
- <para>
- Specifies the TextValueField's UxmlTraits.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.TextValueFieldTraits_2.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the TextValueField's UxmlTraits.
- </para>
- </summary>
- <param name="ve">The VisualElement to initialize.</param>
- <param name="bag">A bag of UXML attribute name-value pairs used to initialize VisualElement members.</param>
- <param name="cc">The creation context associated with these traits.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Toolbar">
- <summary>
- <para>
- A toolbar for tool windows.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Toolbar.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Toolbar.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Toolbar.UxmlFactory">
- <summary>
- <para>
- Instantiates a Toolbar using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarBreadcrumbs">
- <summary>
- <para>
- Creates a breadcrumb UI element for the toolbar to help users navigate a hierarchy. For example, the visual scripting breadcrumb toolbar makes it easier to explore scripts because users can jump to any level of the script by clicking a breadcrumb item.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarBreadcrumbs.firstItemClassName">
- <summary>
- <para>
- A Unity style sheet (USS) class for the first element or item in a breadcrumb toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarBreadcrumbs.itemClassName">
- <summary>
- <para>
- A Unity style sheet (USS) class for individual items in a breadcrumb toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarBreadcrumbs.ussClassName">
- <summary>
- <para>
- A Unity style sheet (USS) class for the main ToolbarBreadcrumbs container.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarBreadcrumbs.#ctor">
- <summary>
- <para>
- Constructs a breadcrumb UI element for the toolbar to help users navigate a hierarchy.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarBreadcrumbs.PopItem">
- <summary>
- <para>
- Removes the last item in the breadcrumb toolbar, which is the deepest item in the hierarchy.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarBreadcrumbs.PushItem(System.String,System.Action)">
- <summary>
- <para>
- Adds an item to the end of the breadcrumbs, which makes that item the deepest item in the hierarchy.
- </para>
- </summary>
- <param name="label">The text to display for the item in the breadcrumb toolbar.</param>
- <param name="clickedEvent">The action to perform when the a users clicks the item in the toolbar.</param>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarBreadcrumbs.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarBreadcrumbs using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarButton">
- <summary>
- <para>
- A button for the toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarButton.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarButton.#ctor(System.Action)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="clickEvent">The action to be called when the button is pressed.</param>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarButton.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarButton.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarButton using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarButton.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the ToolbarButton.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarMenu">
- <summary>
- <para>
- A drop-down menu for the toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.arrowUssClassName">
- <summary>
- <para>
- USS class name of arrow indicators in elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarMenu.menu">
- <summary>
- <para>
- The menu.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.popupVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are displayed as popup menu.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.textUssClassName">
- <summary>
- <para>
- USS class name of text elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarMenu.variant">
- <summary>
- <para>
- The display styles that you can use when creating menus.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarMenu.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarMenu.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarMenu using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarMenu.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the ToolbarMenu.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarMenu.Variant">
- <summary>
- <para>
- Display styles for the menu.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.Variant.Default">
- <summary>
- <para>
- Display the menu using the default style.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarMenu.Variant.Popup">
- <summary>
- <para>
- Display the menu using the popup style.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarMenuElementExtensions">
- <summary>
- <para>
- An extension class that handles menu management for elements that are implemented with the IToolbarMenuElement interface, but are identical to DropdownMenu.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarMenuElementExtensions.ShowMenu(UnityEditor.UIElements.IToolbarMenuElement)">
- <summary>
- <para>
- Display the menu for the element.
- </para>
- </summary>
- <param name="tbe">The element that is part of the menu to be displayed.</param>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarPopupSearchField">
- <summary>
- <para>
- The pop-up search field for the toolbar. The search field includes a menu button.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarPopupSearchField.menu">
- <summary>
- <para>
- The menu used by the pop-up search field element.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarPopupSearchField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarPopupSearchField.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarPopupSearchField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarSearchField">
- <summary>
- <para>
- A search field for the toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.cancelButtonOffVariantUssClassName">
- <summary>
- <para>
- USS class name of cancel buttons in elements of this type, when they are off.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.cancelButtonUssClassName">
- <summary>
- <para>
- USS class name of cancel buttons in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.popupVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are using a popup menu.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarSearchField.searchButton">
- <summary>
- <para>
- The search button.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.searchButtonUssClassName">
- <summary>
- <para>
- USS class name of search buttons in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.textUssClassName">
- <summary>
- <para>
- USS class name of text elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSearchField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarSearchField.value">
- <summary>
- <para>
- The object currently being exposed by the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarSearchField.ClearTextField">
- <summary>
- <para>
- Removes the text when clearing the field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarSearchField.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarSearchField.FieldIsEmpty(System.String)">
- <summary>
- <para>
- Tells if the string is null or empty.
- </para>
- </summary>
- <param name="fieldValue"></param>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarSearchField.SetValueWithoutNotify(System.String)">
- <summary>
- <para>
- Sets the value for the toolbar search field without sending a change event.
- </para>
- </summary>
- <param name="newValue"></param>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarSearchField.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarSearchField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarSpacer">
- <summary>
- <para>
- A toolbar spacer of static size.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSpacer.fixedSpacerVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are of fixed size.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.ToolbarSpacer.flex">
- <summary>
- <para>
- Return true if the spacer stretches or shrinks to occupy available space.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSpacer.flexibleSpacerVariantUssClassName">
- <summary>
- <para>
- USS class name of elements of this type, when they are of flexible size.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarSpacer.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarSpacer.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarSpacer.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarSpacer using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarToggle">
- <summary>
- <para>
- A toggle for the toolbar.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.ToolbarToggle.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.ToolbarToggle.#ctor">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarToggle.UxmlFactory">
- <summary>
- <para>
- Instantiates a ToolbarToggle using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.ToolbarToggle.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the ToolbarToggle.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.UxmlNamespacePrefixAttribute">
- <summary>
- <para>
- Attribute that can be used on an assembly to define an XML namespace prefix for a namespace.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.ns">
- <summary>
- <para>
- The namespace name.
- </para>
- </summary>
- </member>
- <member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.prefix">
- <summary>
- <para>
- The namespace prefix.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.#ctor(System.String,System.String)">
- <summary>
- <para>
- Constructor.
- </para>
- </summary>
- <param name="ns">The XML/C# namespace to which a prefix will be associated.</param>
- <param name="prefix">The prefix to associate to the namespace.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2Field">
- <summary>
- <para>
- A Vector2 editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2Field.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2Field.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2Field.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2Field.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Vector2Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2Field.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of Vector2Field.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2Field.UxmlFactory">
- <summary>
- <para>
- Instantiates a Vector2Field using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2Field.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Vector2Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize Vector2Field properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2IntField">
- <summary>
- <para>
- A Vector2Int editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2IntField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2IntField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector2IntField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2IntField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Vector2IntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2IntField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of Vector2IntField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2IntField.UxmlFactory">
- <summary>
- <para>
- Instantiates a Vector2IntField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Vector2IntField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Vector2IntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector2IntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the UxmlTraits for the Vector2IntField.
- </para>
- </summary>
- <param name="ve"><see cref="VisualElement" /> to initialize.</param>
- <param name="bag">Bag of attributes where to get them.</param>
- <param name="cc">Creation Context, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3Field">
- <summary>
- <para>
- A Vector3 editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3Field.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3Field.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3Field.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3Field.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Vector3Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3Field.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of Vector3Field.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3Field.UxmlFactory">
- <summary>
- <para>
- Instantiates a Vector3Field using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3Field.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Vetor3Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize Vector3Field properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc">The creation context; unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3IntField">
- <summary>
- <para>
- A Vector3Int editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3IntField.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3IntField.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector3IntField.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3IntField.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Vector3IntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3IntField.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of Vector3IntField.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3IntField.UxmlFactory">
- <summary>
- <para>
- Instantiates a Vector3IntField using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Vector3IntField.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Vector3IntField.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector3IntField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initializes the UxmlTraits for the Vector3IntField.
- </para>
- </summary>
- <param name="ve">VisualElement to initialize.</param>
- <param name="bag">Bag of attributes where to get them.</param>
- <param name="cc">Context Creation, unused.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector4Field">
- <summary>
- <para>
- A Vector4 editor field.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector4Field.inputUssClassName">
- <summary>
- <para>
- USS class name of input elements in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector4Field.labelUssClassName">
- <summary>
- <para>
- USS class name of labels in elements of this type.
- </para>
- </summary>
- </member>
- <member name="F:UnityEditor.UIElements.Vector4Field.ussClassName">
- <summary>
- <para>
- USS class name of elements of this type.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector4Field.#ctor">
- <summary>
- <para>
- Initializes and returns an instance of Vector4Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector4Field.#ctor(System.String)">
- <summary>
- <para>
- Initializes and returns an instance of Vector4Field.
- </para>
- </summary>
- <param name="label">The text to use as a label.</param>
- </member>
- <member name="T:UnityEditor.UIElements.Vector4Field.UxmlFactory">
- <summary>
- <para>
- Instantiates a Vector4Field using the data read from a UXML file.
- </para>
- </summary>
- </member>
- <member name="T:UnityEditor.UIElements.Vector4Field.UxmlTraits">
- <summary>
- <para>
- Defines UxmlTraits for the Vector4Field.
- </para>
- </summary>
- </member>
- <member name="M:UnityEditor.UIElements.Vector4Field.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext)">
- <summary>
- <para>
- Initialize Vector4Field properties using values from the attribute bag.
- </para>
- </summary>
- <param name="ve">The object to initialize.</param>
- <param name="bag">The attribute bag.</param>
- <param name="cc"></param>
- </member>
- </members>
- </doc>
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