UnityEditor.DeviceSimulatorModule Class for interacting with a Device Simulator window from a script. Event invoked when the screen of the simulated device is clicked. Extend this class to create a Device Simulator plug-in. Device Simulator in which this plug-in is instantiated. Title for the plug-in UI. Called when Unity creates the Device Simulator window. The VisualElement that this method returns is embedded in the Device Simulator window. If the method returns null, plug-in UI is not embedded. Called when Device Simulator window is destroyed. Representation of a single touch event coming from a Device Simulator. Subscribe to DeviceSimulator.touchScreenInput to receive these events. Phase of the touch event. On-screen position of the touch event. The zero point is at the bottom-left corner of the screen in pixel coordinates. The unique identifier for the touch. Unity reuses identifiers after the touch ends. Indicates where in its lifecycle a given touch is. A touch has begun. Only the first touch event in any given touch will have this phase. A touch has ended in a way other than through user interaction. A touch has ended. Only the last touch event in a given touch will have this phase. A touch has changed position. A touch has not moved.