UnityEngine.VirtualTexturingModule Filtering modes available in the virtual texturing system. Bilinear filtering. Trilinear filtering. Settings for a virtual texturing GPU cache. Format of the cache these settings are applied to. Size in MegaBytes of the cache created with these settings. Static class representing the Procedural Virtual Texturing system. Unity does not currently support this system. Class responsable for virtual texturing feedback analysis. Create a new VirtualTextureResolver object. >Height of the texture that the internal buffers can hold. Width of the texture that the internal buffers can hold. Disposes this object. Process the passed in feedback texture. The commandbuffer used to schedule processing. Texture containing the feedback data. X position of the subrect that is processed. Width of the subrect that is processed. Y position of the subrect that is processed. Height of the subrect that is processed. Miplevel of the texture to process. Arrayslice of the texture to process. Process the passed in feedback texture. The commandbuffer used to schedule processing. Texture containing the feedback data. X position of the subrect that is processed. Width of the subrect that is processed. Y position of the subrect that is processed. Height of the subrect that is processed. Miplevel of the texture to process. Arrayslice of the texture to process. Update the internal buffers. Width of the texture passed in during Process. Height of the texture passed in during Process. Static class representing the Streaming Virtual Texturing system. Gets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing. Gets the GPU cache settings used by Streaming Virtual Texturing. Gets the width and height of a Virtual Texture Stack, in pixels. The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader. The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID. Unity populates width with the width of the Virtual Texture Stack, in pixels. Unity populates height with the height of the Virtual Texture Stack, in pixels. Make a rectangle in UV space resident for a given Virtual Texture Stack. The Material that contains the Virtual Texture Stack. The Virtual Texture Stacks contained in a Material are declared in the Material's Shader. The unique identifier for the name of the Virtual Texture Stack, as declared in the Shader. To find the identifier for a given Shader property name, use Shader.PropertyToID. The rectangle in 0-1 UV space to make resident. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored. The mip level to make resident. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Requesting invalid mips is silently ignored. The number of mip levels starting from 'mipMap' to make resident. Requesting invalid mips is silently ignored. Sets the CPU cache size (in MegaBytes) used by Streaming Virtual Texturing. Sets the GPU cache settings used by Streaming Virtual Texturing. The virtual texturing system. Request all avalable mips. Update the virtual texturing system. Module that implements virtual texturing.