UnityEngine.UnityWebRequestAssetBundleModule A DownloadHandler subclass specialized for downloading AssetBundles. Returns the downloaded AssetBundle, or null. (Read Only) If true, the AssetBundle will be loaded as part of the UnityWebRequest process. If false, the AssetBundle will be loaded on demand when accessing the DownloadHandlerAssetBundle.assetBundle property. Returns true if the data downloading portion of the operation is complete. Standard constructor for non-cached asset bundles. The nominal (pre-redirect) URL at which the asset bundle is located. A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. Simple versioned constructor. Caches downloaded asset bundles. The nominal (pre-redirect) URL at which the asset bundle is located. A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. Current version number of the asset bundle at url. Increment to redownload. Versioned constructor. Caches downloaded asset bundles. The nominal (pre-redirect) URL at which the asset bundle is located. A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. A hash object defining the version of the asset bundle. Versioned constructor. Caches downloaded asset bundles to a customized cache path. The nominal (pre-redirect) URL at which the asset bundle is located. A hash object defining the version of the asset bundle. A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. A structure used to download a given version of AssetBundle to a customized cache path. AssetBundle name which is used as the customized cache path. Versioned constructor. Caches downloaded asset bundles to a customized cache path. The nominal (pre-redirect) URL at which the asset bundle is located. A hash object defining the version of the asset bundle. A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. A structure used to download a given version of AssetBundle to a customized cache path. AssetBundle name which is used as the customized cache path. Returns the downloaded AssetBundle, or null. A finished UnityWebRequest object with DownloadHandlerAssetBundle attached. The same as DownloadHandlerAssetBundle.assetBundle Not implemented. Throws <a href="https:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>. Not implemented. Not implemented. Throws <a href="https:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>. Not implemented. Helpers for downloading asset bundles using UnityWebRequest. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. Creates a UnityWebRequest optimized for downloading a Unity Asset Bundle via HTTP GET. The URI of the asset bundle to download. If nonzero, this number will be compared to the checksum of the downloaded asset bundle data. If the CRCs do not match, an error will be logged and the asset bundle will not be loaded. If set to zero, CRC checking will be skipped. An integer version number, which will be compared to the cached version of the asset bundle to download. Increment this number to force Unity to redownload a cached asset bundle. Analogous to the version parameter for WWW.LoadFromCacheOrDownload. A version hash. If this hash does not match the hash for the cached version of this asset bundle, the asset bundle will be redownloaded. A structure used to download a given version of AssetBundle to a customized cache path. A UnityWebRequest configured to downloading a Unity Asset Bundle. The UnityWebRequestAssetBundle module provides the DownloadHandlerAssetBundle class to use UnityWebRequest to download Asset Bundles.