WindowMainManager.cs 2.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using BestHTTP.JSON;
  5. using LitJson;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class WindowMainManager : MonoBehaviour
  9. {
  10. public static WindowMainManager instance;
  11. void Awake()
  12. {
  13. instance=this;
  14. }
  15. public GameObject MainGo;
  16. public GameObject GongdanGO;
  17. public GameObject MineGo;
  18. public Toggle m;
  19. public Toggle g;
  20. public Toggle my;
  21. public Text Totaltxt;
  22. public Text Dy;
  23. public Text ywc;
  24. public Text wwc;
  25. public JsonData DyData;
  26. public JsonData ywcData;
  27. public JsonData wwcData;
  28. public JsonData GDData;
  29. public DeMaTJConfig TJConfig ;
  30. void OnEnable()
  31. {
  32. DataManager.Instance.GetBaoGaoConfig((str)=>{
  33. JsonData d = JsonMapper.ToObject(str);
  34. TJConfig =JsonMapper.ToObject<DeMaTJConfig>(d["data"].ToJson());
  35. });
  36. // 强制横屏并禁止自动旋转
  37. Screen.orientation = ScreenOrientation.Portrait;
  38. Screen.autorotateToLandscapeLeft = false;
  39. Screen.autorotateToLandscapeRight = false;
  40. Screen.autorotateToPortrait = false;
  41. Screen.autorotateToPortraitUpsideDown = false;
  42. Invoke("Mshow",0.1f);
  43. if(DataManager.token!="")
  44. {
  45. DataManager.Instance.GetMainInfo((str)=>{
  46. GDData=JsonMapper.ToObject(str)["data"];
  47. ywc.text = GDData["finish"].ToString();
  48. wwc.text = GDData["notProcessed"].ToString();
  49. Dy.text = GDData["month"].ToString();
  50. Totaltxt.text = GDData["total"].ToString()+TianJiWindowManager.Instance.GetTextByKey("110010");
  51. });
  52. }
  53. }
  54. void Mshow()
  55. {
  56. m.isOn=true;
  57. }
  58. void gotoMain()
  59. {
  60. MainGo.SetActive(true);
  61. GongdanGO.SetActive(false);
  62. MineGo.SetActive(false);
  63. }
  64. void gotoGongdan()
  65. {
  66. MainGo.SetActive(false);
  67. GongdanGO.SetActive(true);
  68. MineGo.SetActive(false);
  69. }
  70. public void gotoGongdan(int i)
  71. {
  72. GongDanWindowManager.indexwd =i;
  73. g.isOn=true;
  74. }
  75. void gotoMine()
  76. {
  77. MainGo.SetActive(false);
  78. GongdanGO.SetActive(false);
  79. MineGo.SetActive(true);
  80. }
  81. void Start()
  82. {
  83. m.onValueChanged.AddListener(mainchange);
  84. g.onValueChanged.AddListener(gongchange);
  85. my.onValueChanged.AddListener(mychange);
  86. }
  87. private void mainchange(bool arg0)
  88. {
  89. if(arg0)
  90. {
  91. QuanJuBackManager.Instance.clearstack();
  92. gotoMain();
  93. }
  94. }
  95. private void gongchange(bool arg0)
  96. {
  97. if(arg0)
  98. {
  99. QuanJuBackManager.Instance.clearstack();
  100. gotoGongdan();
  101. }
  102. }
  103. private void mychange(bool arg0)
  104. {
  105. if(arg0)
  106. {
  107. QuanJuBackManager.Instance.clearstack();
  108. gotoMine();
  109. }
  110. }
  111. }