GongdanItemVIew.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Org.BouncyCastle.Crypto.Engines;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using static XuQiuDetail;
  7. public class GongdanItemVIew : MonoBehaviour
  8. {
  9. int id ;
  10. public Text number;
  11. public Text taskName;
  12. public Text status;
  13. public void init(WorkOrder w)
  14. {
  15. id=w.id;
  16. number.text = w.number;
  17. taskName.text = w.taskName;
  18. switch(w.status.ToString())
  19. {
  20. case "1":
  21. status.text =TianJiWindowManager.Instance.GetTextByKey("120015");
  22. break;
  23. case "2":
  24. status.text =TianJiWindowManager.Instance.GetTextByKey("120014");
  25. break;
  26. case "3":
  27. status.text =TianJiWindowManager.Instance.GetTextByKey("120013");
  28. break;
  29. case "4":
  30. status.text =TianJiWindowManager.Instance.GetTextByKey("120011");
  31. break;
  32. case "99":
  33. status.text =TianJiWindowManager.Instance.GetTextByKey("120012");
  34. break;
  35. }
  36. }
  37. public void refgongdan()
  38. {
  39. XQGongdanManager.instance.transform.parent.parent.localPosition = Vector3.zero;
  40. XQGongdanManager.instance.refgongdian(id);
  41. }
  42. }