XuQiuDetail.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class XuQiuDetail
  5. {
  6. public int id { get; set; }
  7. public string number { get; set; }
  8. public int status { get; set; }
  9. public int customerId { get; set; }
  10. public string customerName { get; set; }
  11. public string customerAddress { get; set; }
  12. public string contact { get; set; }
  13. public string phone { get; set; }
  14. public string mobilePhone { get; set; }
  15. public string email { get; set; }
  16. public string projectNumber { get; set; }
  17. public string deviceNumber { get; set; }
  18. public int deviceModelId { get; set; }
  19. public int manufacturingTime { get; set; }
  20. public string deviceModel { get; set; }
  21. public int faultTime { get; set; }
  22. public string faultDescribe { get; set; }
  23. public List<string> faultImages { get; set; }
  24. public bool bp { get; set; }
  25. public int kind { get; set; }
  26. public int disposal { get; set; }
  27. public int service { get; set; }
  28. public string closeReason { get; set; }
  29. public List<string> closeFile { get; set; }
  30. public List<WorkOrder> workOrder { get; set; }
  31. public class WorkOrder
  32. {
  33. public int id { get; set; }
  34. public string number { get; set; }
  35. public string taskName { get; set; }
  36. public int status { get; set; }
  37. public string acceptedBy { get; set; }
  38. }
  39. }