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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class XuQiuDetail
- {
- public int id { get; set; }
- public string number { get; set; }
- public int status { get; set; }
- public int customerId { get; set; }
- public string customerName { get; set; }
- public string customerAddress { get; set; }
- public string contact { get; set; }
- public string phone { get; set; }
- public string mobilePhone { get; set; }
- public string email { get; set; }
- public string projectNumber { get; set; }
- public string deviceNumber { get; set; }
- public int deviceModelId { get; set; }
- public int manufacturingTime { get; set; }
- public string deviceModel { get; set; }
- public int faultTime { get; set; }
- public string faultDescribe { get; set; }
- public List<string> faultImages { get; set; }
- public bool bp { get; set; }
- public int kind { get; set; }
- public int disposal { get; set; }
- public int service { get; set; }
- public string closeReason { get; set; }
- public List<string> closeFile { get; set; }
- public List<WorkOrder> workOrder { get; set; }
- public class WorkOrder
- {
- public int id { get; set; }
- public string number { get; set; }
- public string taskName { get; set; }
- public int status { get; set; }
- public string acceptedBy { get; set; }
- }
-
- }
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