DeviceTypeDetail.cs 250 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(fileName = "DeviceTypeDetail", menuName = "Game/DeviceTypeDetail")]
  5. public class DeviceTypeDetail : ScriptableObject
  6. {
  7. public List<string> strings;
  8. }