GongdanItemVIew.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Agora.Rtc.LitJson;
  4. using Org.BouncyCastle.Crypto.Engines;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using static XuQiuDetail;
  8. public class GongdanItemVIew : BaseWindow
  9. {
  10. int id ;
  11. public Text number;
  12. public Text taskName;
  13. public Text status;
  14. public void init(WorkOrder w)
  15. {
  16. id=w.id;
  17. number.text = w.number;
  18. taskName.text = w.taskName;
  19. switch(w.status.ToString())
  20. {
  21. case "1":
  22. status.text =TianJiWindowManager.Instance.GetTextByKey("120015");
  23. break;
  24. case "2":
  25. status.text =TianJiWindowManager.Instance.GetTextByKey("120014");
  26. break;
  27. case "3":
  28. status.text =TianJiWindowManager.Instance.GetTextByKey("120013");
  29. break;
  30. case "4":
  31. status.text =TianJiWindowManager.Instance.GetTextByKey("120011");
  32. break;
  33. case "99":
  34. status.text =TianJiWindowManager.Instance.GetTextByKey("120012");
  35. break;
  36. }
  37. }
  38. public void refgongdan()
  39. {
  40. JsonData data= new JsonData();
  41. data["id"] = XQGongdanManager.id;
  42. Debug.Log("refgongdan===>"+id);
  43. QuanJuBackManager.windowChanage(GongDanWindowManager.Instance.XQXQ,GongDanWindowManager.Instance.XQXQ,data.ToJson());
  44. XQGongdanManager.instance.refgongdian(id);
  45. }
  46. }