using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class XuQiuDetail 
{
        public int id { get; set; }
        public string number { get; set; }
        public int status { get; set; }
        public int customerId { get; set; }
        public string customerName { get; set; }
        public string customerAddress { get; set; }
        public string contact { get; set; }
        public string phone { get; set; }
        public string mobilePhone { get; set; }
        public string email { get; set; }
        public string projectNumber { get; set; }
        public string deviceNumber { get; set; }
        public int deviceModelId { get; set; }
        public int manufacturingTime { get; set; }
        public string deviceModel { get; set; }
        public int faultTime { get; set; }
        public string faultDescribe { get; set; }
        public List<object> faultImages { get; set; }
        public bool bp { get; set; }
        public int kind { get; set; }
        public int disposal { get; set; }
        public int service { get; set; }
        public string closeReason { get; set; }
        public List<string> closeFile { get; set; }
        public List<WorkOrder> workOrder { get; set; }

    public class WorkOrder
    {
        public int id { get; set; }
        public string number { get; set; }
        public string taskName { get; set; }
        public int status { get; set; }
        public string acceptedBy { get; set; }
    }

    
}