using System.Collections; using System.Collections.Generic; using UnityEngine; public class XuQiuDetail { public int id { get; set; } public string number { get; set; } public int status { get; set; } public int customerId { get; set; } public string customerName { get; set; } public string customerAddress { get; set; } public string contact { get; set; } public string phone { get; set; } public string mobilePhone { get; set; } public string email { get; set; } public string projectNumber { get; set; } public string deviceNumber { get; set; } public int deviceModelId { get; set; } public int manufacturingTime { get; set; } public string deviceModel { get; set; } public int faultTime { get; set; } public string faultDescribe { get; set; } public List<object> faultImages { get; set; } public bool bp { get; set; } public int kind { get; set; } public int disposal { get; set; } public int service { get; set; } public string closeReason { get; set; } public List<string> closeFile { get; set; } public List<WorkOrder> workOrder { get; set; } public class WorkOrder { public int id { get; set; } public string number { get; set; } public string taskName { get; set; } public int status { get; set; } public string acceptedBy { get; set; } } }