using System.Collections;
using System.Collections.Generic;
using Org.BouncyCastle.Crypto.Engines;
using UnityEngine;
using UnityEngine.UI;
using static XuQiuDetail;

public class GongdanItemVIew : MonoBehaviour
{
    int id ;
    public Text number;
    public Text taskName;
    public Text status;
    public void init(WorkOrder w)
    {
        id=w.id;
        number.text = w.number;
        taskName.text = w.taskName;    
        switch(w.status.ToString())
        {
            case "1":
            status.text =TianJiWindowManager.Instance.GetTextByKey("120015");
            break;
            case "2":
            status.text =TianJiWindowManager.Instance.GetTextByKey("120014");
            break;
            case "3":
            status.text =TianJiWindowManager.Instance.GetTextByKey("120013");
            break;
            case "4":
            status.text =TianJiWindowManager.Instance.GetTextByKey("120011");
            break;
            case "99":
            status.text =TianJiWindowManager.Instance.GetTextByKey("120012");
            break;
        }
    }

    public void refgongdan()
    {
        XQGongdanManager.instance.transform.parent.parent.localPosition = Vector3.zero;
        XQGongdanManager.instance.refgongdian(id);
    }
}