using System.Collections; using System.Collections.Generic; using Org.BouncyCastle.Crypto.Engines; using UnityEngine; using UnityEngine.UI; using static XuQiuDetail; public class GongdanItemVIew : MonoBehaviour { int id ; public Text number; public Text taskName; public Text status; public void init(WorkOrder w) { id=w.id; number.text = w.number; taskName.text = w.taskName; switch(w.status.ToString()) { case "1": status.text =TianJiWindowManager.Instance.GetTextByKey("120015"); break; case "2": status.text =TianJiWindowManager.Instance.GetTextByKey("120014"); break; case "3": status.text =TianJiWindowManager.Instance.GetTextByKey("120013"); break; case "4": status.text =TianJiWindowManager.Instance.GetTextByKey("120011"); break; case "99": status.text =TianJiWindowManager.Instance.GetTextByKey("120012"); break; } } public void refgongdan() { XQGongdanManager.instance.transform.parent.parent.localPosition = Vector3.zero; XQGongdanManager.instance.refgongdian(id); } }