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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using static DeMaConfig.windowItemGameObject;
- [CreateAssetMenu(menuName = "DeMaConfig")]
- public class DeMaConfig : ScriptableObject
- {
- public List<FItem> TaskList;
- [Serializable]
- public abstract class windowItemGameObject
- {
- public abstract List<FItem> TaskList { get; set; }
- [System.Serializable]
- public class FItem
- {
- public string name;
- public string info;
- public string key;
- public string imgandmp4;
- public List<SItem> slist;
- public List<int> goidx;
- }
- [System.Serializable]
- public class SItem
- {
- public int tabidx;
- public string name;
- public string info;
- public string key;
- public string imgandmp4;
- public List<TItem> tlist;
- public List<int> goidx;
- }
- [System.Serializable]
- public class TItem
- {
- public int index;
- public string name;
- public string info;
- public string info2;
- public string application;
- public string key;
- public string imgandmp4;
- public int goidx;
- }
- }
-
- }
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