using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FollowShowOrHide : MonoBehaviour
{
    public GameObject Follow;
    // Update is called once per frame
    void Update()
    {
        if(this.transform.localPosition.z>0)
         this.GetComponent<MeshRenderer>().enabled=Follow.activeSelf;
         else
         {
         this.GetComponent<MeshRenderer>().enabled=true;

         }
    }
}