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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace Bitsplash.DatePicker
- {
- public partial class DatePickerSettings : MonoBehaviour
- {
- [SerializeField]
- private Font textFont;
- /// <summary>
- /// the text font used for UI.Text
- /// </summary>
- public Font TextFont
- {
- get { return textFont; }
- set
- {
- textFont = value;
- if (TextTypeChanged != null)
- TextTypeChanged();
- }
- }
- public event Action TextTypeChanged;
- DatePickerContent mContent = null;
- /// <summary>
- /// the datepicker content object for this date picker.
- /// </summary>
- public DatePickerContent Content
- {
- get
- {
- if (mContent == null)
- {
- var contents = GetComponentsInChildren<DatePickerContent>();
- if (contents.Length == 0)
- Debug.LogError("A DatePickerSettings behaviour must parent a DatePickerContent behaviour in a child GameObject");
- else
- if (contents.Length > 1)
- Debug.LogError("A DatePickerSettings behaviout may only have one child DatePickerContent behaviour ");
- else
- mContent = contents[0];
- }
- return mContent;
- }
- }
- private void Start()
- {
- }
- private void OnValidate()
- {
- foreach (var elem in GetComponentsInChildren<DatePickerElement>())
- {
- elem.OnValidate();
- }
- }
- }
- }
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