LocationDrawer.cs 789 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using XCharts.Runtime;
  4. namespace XCharts.Editor
  5. {
  6. [CustomPropertyDrawer(typeof(Location), true)]
  7. public class LocationDrawer : BasePropertyDrawer
  8. {
  9. public override string ClassName { get { return "Location"; } }
  10. public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
  11. {
  12. base.OnGUI(pos, prop, label);
  13. if (MakeComponentFoldout(prop, "m_Align", true))
  14. {
  15. ++EditorGUI.indentLevel;
  16. PropertyField(prop, "m_Top");
  17. PropertyField(prop, "m_Bottom");
  18. PropertyField(prop, "m_Left");
  19. PropertyField(prop, "m_Right");
  20. --EditorGUI.indentLevel;
  21. }
  22. }
  23. }
  24. }