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- using UnityEditor;
- using UnityEngine;
- using XCharts.Runtime;
- namespace XCharts.Editor
- {
- [CustomPropertyDrawer(typeof(LevelStyle), true)]
- public class LevelStyleDrawer : BasePropertyDrawer
- {
- public override string ClassName { get { return "LevelStyle"; } }
- public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
- {
- base.OnGUI(pos, prop, label);
- if (MakeComponentFoldout(prop, "m_Show", true))
- {
- ++EditorGUI.indentLevel;
- PropertyListField(prop, "m_Levels");
- --EditorGUI.indentLevel;
- }
- }
- }
- [CustomPropertyDrawer(typeof(Level), true)]
- public class LevelDrawer : BasePropertyDrawer
- {
- public override string ClassName { get { return "Level"; } }
- public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
- {
- base.OnGUI(pos, prop, label);
- if (MakeComponentFoldout(prop, "m_Depth", true))
- {
- ++EditorGUI.indentLevel;
- PropertyField(prop, "m_Depth");
- PropertyField(prop, "m_Label");
- PropertyField(prop, "m_UpperLabel");
- PropertyField(prop, "m_LineStyle");
- PropertyField(prop, "m_ItemStyle");
- --EditorGUI.indentLevel;
- }
- }
- }
- }
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