DeMaConfig.cs 561 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using static DeMaConfig.windowItemGameObject;
  5. using static GameManager;
  6. [CreateAssetMenu(menuName = "DeMaConfig")]
  7. public class DeMaConfig : ScriptableObject
  8. {
  9. public List<TaskItem> TaskList;
  10. [Serializable]
  11. public abstract class windowItemGameObject
  12. {
  13. public abstract List<TaskItem> TaskList { get; set; }
  14. [System.Serializable]
  15. public class TaskItem
  16. {
  17. public TapName type;
  18. public string ID ;
  19. }
  20. }
  21. }