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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using static DeMaConfig.windowItemGameObject;
- using static GameManager;
- [CreateAssetMenu(menuName = "DeMaConfig")]
- public class DeMaConfig : ScriptableObject
- {
- public List<TaskItem> TaskList;
- [Serializable]
- public abstract class windowItemGameObject
- {
- public abstract List<TaskItem> TaskList { get; set; }
- [System.Serializable]
- public class TaskItem
- {
- public TapName type;
- public string ID ;
- }
- }
-
- }
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