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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MainCenterManager : MonoBehaviour
- {
- public static MainCenterManager Instance;
- public List<GameObject> list;
- private void Awake()
- {
- Instance = this;
- list = new List<GameObject>();
- int ct = this.transform.childCount;
- for (int i = 0; i < ct; i++)
- {
- list.Add(this.transform.GetChild(i).gameObject);
- }
-
-
- }
- private void OnEnable() {
- showMain();
- }
- public void show()
- {
- for (int i = 0; i < list.Count; i++)
- {
- if(list[i].activeSelf)
- list[i].SetActive(false);
- }
- }
- public void showMain()
- {
- MainCenterManager.Instance.show();
- list[0].SetActive(true);
- }
- }
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