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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XCharts.Runtime;
- using static Manager;
- public class GPUManager : UpdateManager
- {
- public LineChart lineChart;
- public override void updateData()
- {
- base.updateData();
- DataManager.Instance.GetGPUData((data)=> {
- setLineData(lineChart, data);
- });
- }
- }
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