1.mat 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: 1
  11. m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords: []
  16. m_LightmapFlags: 4
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_LockedProperties:
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailBump:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailMask:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _DetailNormalMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _DetailTex:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _EmissionMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MainBump:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _MainTex:
  59. m_Texture: {fileID: 2800000, guid: dec6bf142694c4773ab7a59f01d9ed12, type: 3}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _MetallicGlossMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _OcclusionMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _ParallaxMap:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. m_Ints: []
  75. m_Floats:
  76. - _BumpScale: 1
  77. - _ColorMask: 15
  78. - _Cutoff: 0.5
  79. - _DetailNormalMapScale: 1
  80. - _DstBlend: 0
  81. - _GlossMapScale: 1
  82. - _Glossiness: 0.5
  83. - _GlossyReflections: 1
  84. - _Metallic: 0
  85. - _Mode: 0
  86. - _OcclusionStrength: 1
  87. - _Parallax: 0.02
  88. - _Shininess: 0.2
  89. - _SmoothnessTextureChannel: 0
  90. - _SpecularHighlights: 1
  91. - _SrcBlend: 1
  92. - _Stencil: 0
  93. - _StencilComp: 8
  94. - _StencilOp: 0
  95. - _StencilReadMask: 255
  96. - _StencilWriteMask: 255
  97. - _Strength: 0
  98. - _UVSec: 0
  99. - _UseUIAlphaClip: 0
  100. - _ZWrite: 1
  101. m_Colors:
  102. - _Color: {r: 1, g: 1, b: 1, a: 1}
  103. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  104. - _Specular: {r: 0, g: 0, b: 0, a: 0}
  105. m_BuildTextureStacks: []