using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UIBG : MonoBehaviour { // Start is called before the first frame update void Awake() { } // Update is called once per frame void Update() { float bl = (float)Screen.width / 1920f; float bl2 = (float)Screen.height / 1080f; if (GetTexture2D.urlbase.Contains("329")) { bl = (float)Screen.width / 5760f; bl2 = (float)Screen.width / 1620f; } if(bl>bl2) { this.transform.localScale = new Vector3(bl2,bl2,bl2); }else { this.transform.localScale = new Vector3(bl, bl, bl); } } public void gotomain() { GetTexture2D.urlbase = "169blue"; SceneManager.LoadScene(0); } }