using System.Collections; using System.Collections.Generic; using LitJson; using UnityEngine; using UnityEngine.UI; public class ChangePass : MonoBehaviour { public GameObject savesuccess; public GameObject terror; public GameObject terror2; public InputField inputold; public InputField inputnew1; public InputField inputnew2; public void changepass() { string oldpass = AesEncryption.Encrypt(inputold.text); string encrypted1 = AesEncryption.Encrypt(inputnew1.text); string encrypted2 = AesEncryption.Encrypt(inputnew1.text); if(encrypted1==encrypted2) { DataManager.Instance.setPass(oldpass,encrypted1,(msg) => { JsonData d = JsonMapper.ToObject(msg); if(d["data"]==null) { terror.SetActive(true); } else { terror2.SetActive(false); terror.SetActive(false); savesuccess.SetActive(true); Invoke("savecloes",2f); } }); } else { terror2.SetActive(true); } } void savecloes() { savesuccess.SetActive(false); MainCenterManager.Instance.showMain(); } }