using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MainCenterManager : MonoBehaviour
{
    public static MainCenterManager Instance;
    public List<GameObject> list;
    private void Awake()
    {
        Instance = this;
        list = new List<GameObject>();
        int ct = this.transform.childCount; 
        for (int i = 0; i < ct; i++)
        {
            list.Add(this.transform.GetChild(i).gameObject);
        }
       
        
    }
    private void OnEnable() {
        showMain();
    }

    public void show()
    {
        for (int i = 0; i < list.Count; i++)
        {
            if(list[i].activeSelf)
            list[i].SetActive(false);
        }
    }

    public void showMain()
    {
       MainCenterManager.Instance.show();
        list[0].SetActive(true);
    }
}