using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XCharts.Runtime; public class SheBeiShiShiType : UpdateManager { public Text runtext; public Text guzhangtext; public Text daijitext; public Text lixiantext; public RingChart runrc; public RingChart guzhangrc; public RingChart daijirc; public RingChart lixianrc; override public void updateData() { base.updateData(); StartCoroutine(DeMaDataManager.Instance.GetShishiType((str)=>{ runtext.text = str[0].ct.ToString(); SerieData data1 = runrc.series[0].GetSerieData(0); data1.data[0] = str[0].ct; data1.data[1] = 100; guzhangtext.text = str[0].ct.ToString(); SerieData data2 = guzhangrc.series[0].GetSerieData(0); data2.data[0] = str[1].ct; data2.data[1] = 100; daijitext.text = str[0].ct.ToString(); SerieData data3 = daijirc.series[0].GetSerieData(0); data3.data[0] = str[2].ct; data3.data[1] = 100; lixiantext.text = str[0].ct.ToString(); SerieData data4 = lixianrc.series[0].GetSerieData(0); data4.data[0] = str[3].ct; data4.data[1] = 100; })) ; } }