using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Bitsplash.DatePicker { partial class DatePickerSettings { [SerializeField] private TextTypeEnum textType; public TextTypeEnum TextType { get { return textType; } set { textType = value; if (TextTypeChanged != null) TextTypeChanged(); } } [SerializeField] private TMPro.TMP_FontAsset fontAsset; public TMPro.TMP_FontAsset FontAsset { get { return fontAsset; } set { fontAsset = value; if (TextTypeChanged != null) TextTypeChanged(); } } } }