using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Bitsplash.DatePicker { [ExecuteInEditMode] public abstract class DatePickerButton : DatePickerElement { Button mButton; public Image TargetImage; public DatePickerText TargetText; protected DatePickerContent Content { get; private set; } public abstract void RaiseClicked(); protected override void SetContent(DatePickerContent content) { Content = content; } protected override void SetMain(DatePickerSettings main) { } // Start is called before the first frame update protected override void Start() { base.Start(); mButton = GetComponent