using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpdateManager : MonoBehaviour
{
    public float time = 60;
    public float timea = 5;
    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(updateTime());
        StartCoroutine(playAnimation());
    }

    IEnumerator updateTime()
    {
        while(true)
        {
            updateData();
            yield return new WaitForSeconds(time);

        }
    }

    IEnumerator playAnimation()
    {
        while(true)
        {
            updateAnimation();
            yield return new WaitForSeconds(timea);

        }
    }

    public virtual void updateData()
    {

    }
    public virtual void updateAnimation()
    {

    }
}