using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Bitsplash.DatePicker { public class DatePickerBackgroundSetting : MonoBehaviour, IDatePickerSettingsItem { [SerializeField] [HideInInspector] private bool isOpen; public string EditorTitle { get { return gameObject.name; } } public int Order { get { return 1; } } } }